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Damzel is a first person squad protection game set in a post-nuclear British city. You control a force of agents in order to protect various characters as they move around the procedurally generated city on a variety of missions. The city itself is run by a foreign corporation and is inhabited by both normal citizens and enemies from rival corporations. Your mission is to neutralize any threat to the assets in your care. However it is not always clear who is the biggest threat, your enemies or the characters you are protecting.

Report RSS Shader work this week

Just a quick update with some shader work from this weekend. Trying to work out a nice cloaking shader. Have a look at the vid.

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This is just a quick update video. I'm trying to come up with a nice cloaking effect, here's an interim version that shows summed noise maps with a threshold value. Not quite happy with it to be honest.

EDIT: Ok, fixed up the normals so that the shader does a proper refraction cloaking thing now.

The cloaking effect will be used with a cloaking device used to infiltrate enemy corporate bases while gathering intelligence.

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BrainCandy
BrainCandy - - 141 comments

Looking very nice! Can't wait to see those shaders in effect in the game !

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zoombapup Author
zoombapup - - 69 comments

I've fixed the refraction now so that it correctly appears as a cloak effect. But I'm just not that happy with the transition. Havent been able to find a nice transition effect in other games yet either.

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raymix
raymix - - 50 comments

The voice in video: are you the guy who's programming zombie AI on aiGameDev.com? :)

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zoombapup Author
zoombapup - - 69 comments

Yeah, amongst other things. Although the zombie game got killed by Sony when I did a presentation to them a year or so ago. Now I've reused a lot of the AI I've done for that to implement the various brains of the AI guys in Damzel.

Zombies are easy really :) But not very smart or interesting.

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