One of the things I wanted to do for Damzel is achieve a sort of "mirrors edge but on the ground level" aesthetic. So when I heard that Unity used the beast lightmapper in version 3 I figured I'd give it a try out as a possible toolset for generating lightmaps for Damzel (I'm NOT using unity by the way).
Its looking promising that I might actually be able to use Unity as my level editor toolset, where I place objects and bake lighting, AI navigation mesh and physics. I could even script up a bunch of tools for generating the cityblocks (right now these arent on a grid, but eventually they will be).
The image you see below, is the "beast" lightmap global illumination applied over basic diffuse colour with the occasional texture. Some of the UV mapping got lost in the import process, but I'm not too concerned about that.
I'm not sure if I'm going to stay with a more abstract view of the city (like this) or try and build more detail into it. Right now I'm just finishing up a contract gig, then I'll go buy CityEngine and get to work generating a more representative scene.
Anyway, wanted to share this image and let everyone know that Damzel is still chugging along. Although the number of posts to youtube will be quiet for a while as we sprint towards more gameplay and forget about the creation of dodgy videos for now.