Cuban Crisis is a top-down Arcade shooter, set in a fictional Cuba where the Bay of Pigs invasion was a success. Quick and dirty action gameplay, with some political silliness and a whiff of cigar smoke thrown in for good measure to let you orchestrate your very own Cuban Re-Revolution!
We're back with our first weekly update as we start to build speed. The past week has been a busy one for our team, with much time spent on personal matters and getting a solid framework in place for our artists and level designers - but that's not to say we can't share some more concepts and thoughts with you!
Posted by AdrianU on May 10th, 2013
Right now we are focusing our efforts on getting proper pipelines up for level editing, animations, weapon system and props. This is programmer-intensive work and so the rest of the team have continued nailing down style and conventions for the project. We are going for "heroic-scale" proportions and saturated, hand-painted semi-realism for textures and buildings.
This week has also seen extensive work and discussion to try to nail down control schemes, feature-lists, camera heights and angles, FOV's and level concepts. Making a game is a complicated thing and we'd like to stress again that we are attempting to tie this game together in just eight weeks - a very short development cycle to be sure! That means we have to prioritize and check our course regularly: Are we on the right track? Do we have to cut anything? Have we got dismemberment and ragdoll in yet?
(The answer is yes, on all accounts!)
Personally, I have been busy building level prototypes. I'd like to show you - but I'd be in breach of so many NDA's I'd have to off myself. Be patient, compadres. The revolucion will come.
Have a nice weekend,
//Adrian and the Barely Buoyant team
PS, I don't really speak spanish. Don't kill me.