This hotfix repairs a few issues and improves the AI.
Commander: Europe at War v1.02 fixes :
Fixed a faction leader crash bug which occurred when Western Allies were wiped out
Fixed a bug in the begin turn dialog which showed old tech advance results from an earlier game
TcpIP, fixed a bug with some settings from the host was carried over to the client when connecting
TcpIP, fixed a bug where client and host did not setup the game in the same way after loading a save
TcpIP, fixed a bug where timer started ticking while game was connecting
TcpIP, when ending turn game goes to mid zoom
PBEM games are now password protected
PBEM and Hotseat games now show move and battle icons to feedback what enemy did last turn
PBEM now starts with player naming the game, and the autosave is going to be using that name
If full screen fails then game will instead start up in windowed mode
FoW is now kept off for units that moved/attacked last turn, makes PBEM and Hotseat easy to spot attackers
If game is on outer zoom when ending turn then it will jump into mid zoom
Handicap economic bonuses now has more focus on enemy advantage than penalty
When the USA and USSR enter the war they get an extra one time 15% boost to their war effort.
Map Scrolling speed is now incremented which makes for more accurate short scrolling and fast long scrolling
Research is now a bit quicker to allow you to get to the later stages of the tech tree.
Made the Russian Winter effects a bit less harsh on the Allies
Effectiveness, increased the drop for railroading units, decreased the drop for upgrading units
Shifted some convoy value from mid to the South Atlantic
Manpower levels were reduced for UK , USA
AI, fixed a bug where enemy AI could deploy a naval unit in a Sea Port that just got conquered
AI do no longer get any economic bonus on normal difficulty.
AI, UK and Germany get some extra fodder units to start with regardless of difficulty levels
AI, The Allies are now more interested re-conquering France earlier than before
AI, The AI now concentrates more on defending areas closer to home than conquering new territory.
Some adjustments to the harder difficult settings to make the AI present more of a challenge.
Africa transfer loop now is 2 turns instead of 3.