A free-running game for the PS Vita. Designed from the ground up for a portable next-gen social experience.

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Looking for artists, specifically a character artist, to help push the game to the next level!

Posted by Breadsticks on Aug 25th, 2012

Hey guys. I'm looking for a character artist to help push the game to the next level. The design concepts have changed a little bit to accommodate modding on the PC-end of things, and I think you guys will appreciate that. You can join a server that's running a normal gamemode or something completely user-made using a modding API, along with custom maps as well, in the same vein that popularized Counter-Strike.

Hiring:
-Character artists
-Texture artists
-UI artist

Keep in mind you don't need a Vita to help develop this, there's a PC counterpart as well! All you need is some skill and some dedication ;)

Thanks, and here's some images of the engine's current state to keep you guys pumped. All the art is temporary, but we just want to give you an idea of the engine's progress and some of the visual fidelity you can accomplish using it.

 

Send me a PM if you're interested!

Post comment Comments
thonglover
thonglover Aug 26 2012, 10:22am says:

What engine? quake? source engine? User-created engine?

+1 vote     reply to comment
Breadsticks
Breadsticks Aug 26 2012, 11:58am replied:

User-created, it's really the only option. There are no game engines ported to the PSM SDK.

+1 vote     reply to comment
Spykam25
Spykam25 Aug 29 2012, 12:28pm replied:

How did you make your engine (with the template PlayStation Library Project or PlayStation Application Project)?

+1 vote     reply to comment
Kokumotsu
Kokumotsu Aug 26 2012, 11:12am says:

this is using the vitas sdk. =D

and did sony finally make the update you were needing
and even with bare mapping, that surrounding looks good

+1 vote     reply to comment
Breadsticks
Breadsticks Aug 26 2012, 12:04pm replied:

There's actually bump and specular mapping applied to all the map surfaces in the scene, so it's not really bare mapping. We are, however, going for that clean visual aesthetic, so while we're adding some visual flavor with the bump and spec maps, we aren't going overboard with them. That being said, it's really easy to see the difference in a before and after shot.

+3 votes     reply to comment
Juniez
Juniez Sep 18 2012, 1:02am replied:

I think he means mapping as in level geometry

+1 vote     reply to comment
Cereal_with_Milk
Cereal_with_Milk Aug 26 2012, 4:06pm says:

If you plan on hiring level designers/beta testing let me know. I'm still working on my texture art =/

+1 vote     reply to comment
DeductionKing
DeductionKing Aug 26 2012, 6:58pm says:

Wow i like that gun you should keep it in the game!

+1 vote     reply to comment
Juniez
Juniez Sep 18 2012, 1:03am replied:

I am pretty sure we are

+1 vote     reply to comment
xalener
xalener Aug 28 2012, 3:58pm says:

Don't you need an art director? You'd be filling that position right? It'd be kinda weird if you had all these texture artists and modelers aimlessly making assets resulting in a visual freak of a frankenstein game. CMT SPV1/2 is pretty much what happens. If you don't have a guy, I'd opt for it. If you're covered on that front, I'd offer to texture and maybe even do modeling work if I can really get the hang of Blender's UV editor.

+1 vote     reply to comment
Breadsticks
Breadsticks Aug 28 2012, 5:02pm replied:

We have a very strong concept of our art direction, and all the artists talk among themselves to ensure that vision is preserved.

+1 vote     reply to comment
abbalo
abbalo Sep 4 2012, 9:58am says:

it looks f*cking awesome, i'm sorry i can't help. i don't know anything about moddeling and stuff XD

+1 vote     reply to comment
Colossal_Dragon
Colossal_Dragon Sep 7 2012, 11:09pm says:

Man! This indeed looks amazing!

+1 vote     reply to comment
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Cobalt Runner
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VITA, PSP
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PixelGhost
Engine
Custom Built
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