Clastle is a puzzle platformer in which game play revolves around working your way through and around various confrontations (traps, vines, fire, etc). Evasive maneuvers will be necessary to get through each level, and eventual victory.

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It's been a few weeks since our last update. Since then we've been working away at Clastle. The level previously highlighted in our gallery has been completed, as well as the new player model.

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Hello everyone,
It's been a few weeks since our last update. Since then we've been working away at Clastle. The level previously highlighted in our gallery has been completed, as well as the new player model.
Jared has taken a crash course in rigging skeletons and animating (something I've never been very good at), and he's been doing a great job. We've brought on a fourth team member, Chris, who is pretty good at character modeling/texturing and animating. He will cover these areas once the player character is finished so that Jared can focus back on his wonderful asset creation.

Josiah nearly has the save system up and running. When it's finished you will be able to stop playing on any level and then start at that same level at any given point in the future. Because of it's nature and indie-game length we feel that Clastle will need no more than one save slot. Trust us, you wont need any extra slots. ; )

After finishing up the before-mentioned level I started work on Rocket Launcher Interactive's main site. While the sub-page for Clastle is finished, we've waiting to put it up until the main RLI (get it? "rely"?) site is finished.

Hopefully your enjoying the demo. Feel free to leave any feedback as you see fit.

-Sam
Lead Designer

P.S. We finished designing the RLI's logo!

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