CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.

Report article RSS Feed Chivalry: ALPHA INGAME TEASER

Reveal of our Alpha Ingame Teaser for Chivalry: Medieval Warfare.

Posted by AgeofChivalry on Mar 15th, 2011

CHIVALRY: Medieval Warfare

Alpha Ingame Teaser

The following video was shot entirely in-game and displays the game in its current alpha state. 


Exhibiting at PAX East was a ton of fun and we'll have some further updates on it for you guys over the next few days! Let us know what you think of the trailer and join the community at www.chivalrythegame.com

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*Don*
*Don* Mar 16 2011, 12:51am says:

Very nice looking. That was always my favorite level too.

+3 votes     reply to comment
Slycoin
Slycoin Mar 16 2011, 12:59am says:

Kinda looks like a bad version of mount & blade. But very nice job guys. This is the kinda game, the world is running short of. We dont need anymore first person shooters. Kudos to you for trying something new and awesome.

Multiplayer? Finally, me and my friend can get a alternative to M&B.

0 votes     reply to comment
Akalonor
Akalonor Mar 16 2011, 1:11am replied:

wait..what? "a bad version of mount and blade" This is Way better than M&B!

+1 vote     reply to comment
Slycoin
Slycoin Mar 16 2011, 3:25pm replied:

Like he said, everybodys own oppinion, cant change people you know.

+1 vote     reply to comment
Mischa_Silden
Mischa_Silden Mar 16 2011, 2:11am replied:

Don't give him negative karma just because he has an opinion.

Anyway, I like how the game looks and I cant wait to play it :)
Oh, and also loved the Source mod too <3 ..good times..

+2 votes     reply to comment
Mkilbride
Mkilbride Mar 16 2011, 3:31am buried:

(buried)

Got to admit, so far it looks alot less tactical and skill orientated than the Source version was, but hey, this is Alpha.

-6 votes     reply to comment
Tibberius
Tibberius Mar 16 2011, 12:21pm replied:

Thats likely because for this teaser we just threw together a bunch of bots in an area and slashed away to show how hectic the combat can be. While fighting I was not attempting to kill my opponents, only create quick exchanges for display.

+6 votes     reply to comment
DuckSauce
DuckSauce Mar 16 2011, 5:11pm replied:

In a way I agree, in another way I don't, it's an alpha, but already the combat looks different from both what the mod was and Mount&Blade.

The animations just have a ... bad look somehow sometimes, but that was mostly before the frantic first person combat bit started then it looked great!

Previously this "sequel" of AoC never really peeked my interest, but this video got my interest, so definitely tracking, keep it up guys!

+1 vote     reply to comment
ForK
ForK Mar 16 2011, 1:10am says:

Guys this looks pretty impressive! Can't wait to see it on Desura. I'll be tracking this one for sure!

+1 vote     reply to comment
Tatsur0
Tatsur0 Mar 16 2011, 2:40am says:

Was a big fan of the mod Age of Chivalry and this definitely looks like a much more attractive version. Will definitely keeping an eye out for a demo/free weekend *hint hint* to see what else is new. Congrats and keep up the great work.

+2 votes     reply to comment
D3@DM4N
D3@DM4N Mar 16 2011, 3:17am says:

Release on steam, i will buy. i promise that guys.

and btw i usually rage like you would not believe when i see source mod guys go retail ( i feel like their betraying the community.)

However this work is INCREDIBLY proffessional, and i had my doubts years ago when i first saw this game. but you guys really pulled this one along.

Great Job! and good luck!!

-2 votes     reply to comment
Tatsur0
Tatsur0 Mar 16 2011, 4:08am replied:

You really feel that way about modders? I mean I started modding 15 years ago and dedicated a hug chunk of the last 7 years to a massive project in the hopes that one day I'd be able to use the knowledge I picked up working as a modder and in the industry to start my own Indie Studio in the hopes of having the freedom to create games that I and my community wanted to play. In the last 15 years I never once earned a dime from modding and when it was offered I refused it as did the rest of the team at the time. I myself started up Monochrome LLC and have been working on Contagion a new game that I'm excited to see released and hope does well so that I can continue to do what I love.

When a developer decides to take the next step is he really betraying his community? Or those who would prefer that we just keep office jobs so we can afford to feed our family and work on mods in our free time. Who's betraying who?

I like to think that we're offering more to our community something that we can't offer as modders and any mod developer would know the limitations we're put under. I only say this because I believe it may help educate you to what some of us feel. Industry or Mod Developer, sometimes we just want to make games we love and not follow someone elses script and sometimes that requires we seek funding eventually to beef it up for ourselves and for our community.

+9 votes     reply to comment
Mkilbride
Mkilbride Mar 16 2011, 5:05am replied:

Tat, I agree with you, but you've seen other posts of me speaking out about Indie mods, let me explain.

What I dislike about mods that go Indie, are mods that half-way finish, release, get people hyped up and promise more in the future, go silent for awhile, and then announce it's going Indie. I dislike that, that to me, is somewhat of a betrayal, think of what what you will.

I have no problem with a mod like Age of Chivalry, which finished it's mod, fixed bugs and added extra maps, and is now going Indie.

Contagion also looks to be awesome, because it's not ZP:S retail. The issue is alot of people feel like they were getting something for free, and as cliche as it says, made an emotional investment in such a thing, and then are suddenly told they have to pay. It does kinda make you reel abit.

Age of Chivlary was taken as far as it could be, and was well supported.

This is a upgraded version, new stuff added, it deserves to be retail.

My problem is with a mod like Curse for example, which released a single episode of it, then decides go to retail, while stringing people along for almost 2 years saying how he's going to release the next and it's awesome.

-3 votes     reply to comment
Mkilbride
Mkilbride Mar 16 2011, 5:07am replied:

Also, alot of the mods that are going Indie these days claim they will never charge...but then suddenly, a few months later, that message has been removed and Indie is being announced.

I have no problem paying for this Indie game, as I feel the devs are fair and competent, and deserve the money.

But with a person like the maker of Curse, I feel as if he teased everyone with a piece of candy then took it away mid bite. AoC team let us eat a whole meal for free, then said they'd make us another meal at a later date, but it would cost, and since we knew the meal would be good, we would pay.

I'm not sure if I'm explaining myself correctly, I'm not that great with words and used way to many parables.

But in summary:

Dev who completes mod then goes retail: Good

Dev who releases a small snippet, hypes the community, then goes retail: Bad

All in my opinion though.

-3 votes     reply to comment
Tatsur0
Tatsur0 Mar 16 2011, 5:45am replied:

If I recall the developer behind Curse built it up as a demo to feel out whether pursuing it as a commercial title would be feasible. I really liked the demo and would love to play a complete game with story and updated quality content. Industry term is called a "Vertical Slice" but we all know it as a demo.

+1 vote     reply to comment
ForK
ForK Mar 16 2011, 6:04am replied:

As long as they are all released on Desura it means I can download them all in one place! That's what I care about!

+1 vote     reply to comment
Mkilbride
Mkilbride Mar 16 2011, 8:12am replied:

Well I wouldn't know that, none of his news posts up until the whole Indie one mentioned it, as far as I know, he said he was hard at work on the next Episode, and even set a release date once.

-2 votes     reply to comment
MatthewD
MatthewD Mar 16 2011, 12:52pm replied:

The people who bitch about modders going retail are usually A: Teens living with their parents and have never paid a bill in their life or B: Have never made a mod and have no idea how much time (and money) it takes to make one. People have every right to charge for their work regardless if they intended to or decided midway. This isn't ******* Communist Russia Mkilbride, contrary to popular belief, people ARE allowed to charge for their goods and services.

+2 votes     reply to comment
BlueSunsleader
BlueSunsleader Mar 16 2011, 4:33am says:

i give this a "cool" rating

+3 votes     reply to comment
incpdo
incpdo Mar 16 2011, 4:39am says:

Impressive

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Mar 16 2011, 6:17am says:

I never liked the chivalry mod it always felt abit horrible to play on source engine. This looks really amazing though i love the art-style and the combat seems to be a lot more fluid now.

Great work guys, tracking now :D can't wait to see more.

+2 votes     reply to comment
ddrag0n
ddrag0n Mar 16 2011, 8:11am says:

At 0:34. THIS IS SPARTA! Lololol.

+1 vote     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Mar 16 2011, 9:16am says:

awesome ingame teaser! love the blood effects and the "right in the middle of it" feeling you guys achieve :)

keep it up!

+1 vote     reply to comment
lukaluka94
lukaluka94 Mar 16 2011, 9:40am says:

You guys are doing what many can't do... All I can do is applaud.

0 votes     reply to comment
Matt_Bak3r
Matt_Bak3r Mar 16 2011, 11:07am says:

blood :O different from the mod that's for sure. but remember devs work on the netcode the most, that 50% of the gameplay.

0 votes     reply to comment
Mkilbride
Mkilbride Mar 16 2011, 12:04pm replied:

What do you mean different from the mod? There was gallons of blood in the game. :P

+1 vote     reply to comment
Matt_Bak3r
Matt_Bak3r Mar 16 2011, 12:29pm replied:

not when you slash them, just from dismemberments. mainly anyway.

0 votes     reply to comment
hate4uall
hate4uall Mar 16 2011, 11:59am says:

I hope the decap is still in , or i will be very sad

+1 vote     reply to comment
Tibberius
Tibberius Mar 16 2011, 12:26pm replied:

Don't worry, we're not that stupid. Decapitation will absolutely be in the game and will get a full media feature later on in development.

+2 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Mar 16 2011, 2:05pm says:

what a shitload of comments

I have a question, can i play this game while i can play ''Crysis'' on medium settings ?
thank you

+2 votes     reply to comment
Knightmare_Cinema
Knightmare_Cinema Mar 16 2011, 2:15pm replied:

The system requirements will be similar to that of other Unreal 3 Games. Crysis is very demanding, so you should be able to run it.

I am running our current build of it on:

Q6600 2.4 ghz Quad Core
4GB Ram
HD4870

Looks very sexy with my 2-3 year old system.

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Mar 16 2011, 3:33pm says:

Ha ha ha. This looks very good and better graphics than that Skyrim game. You're an indie developer you say? I guess it's the gameplay that counts though.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Mar 16 2011, 5:09pm says:

looking good guys!

but lol @ the end... slow motion air jordans? seriously? :/

+1 vote     reply to comment
Smiley_Riley
Smiley_Riley Mar 16 2011, 6:45pm replied:

I'm sure it was a common effective tactic on battlefields in the middle ages

+1 vote     reply to comment
AJ_Quick
AJ_Quick Mar 16 2011, 6:58pm replied:

I'm still butt-sore from the Dragon Age 2's "medieval combat" where your character literally does backflips wearing a 100 pound set of plate armor.... sigh. Fingers crossed you guys don't fall into that trap

+1 vote     reply to comment
Tibberius
Tibberius Mar 16 2011, 8:20pm replied:

The jump scene at the end was exaggerated for slow motion effect, you will be able to sprint attack on your opponents but we'll reel the height in some as we've had some feedback that it looked a bit much for plate armour.

+1 vote     reply to comment
izzysinz
izzysinz Mar 16 2011, 6:46pm says:

Looking swish guys. looks like you just dropped your line in the pond and were all starting to bite.
Scenery wise the game is looking amazing although from what the video showed the gore was a little dissapointing.
Keep it up and you already have my preorder from what i have seen over these past few months

+1 vote     reply to comment
Tibberius
Tibberius Mar 16 2011, 8:22pm replied:

The gore is disappointing at the moment, after all how can you claim to have a medieval battlefield without showing decapitation, bone deep injuries and battered, blood smothered warriors? Well, looks like we've got some work to do. Keep an eye out for our gore updates in the future :).

+2 votes     reply to comment
izzysinz
izzysinz Mar 17 2011, 2:54am replied:

A man after my own heart tib!

+1 vote     reply to comment
lethal_vortex
lethal_vortex Mar 17 2011, 6:23pm says:

looks very good:) good job!

+1 vote     reply to comment
ChuckN0rr1st
ChuckN0rr1st Mar 18 2011, 6:24pm says:

WOW! looks awesome! i have ever been a big fan of medieval games...
i would and WILL buy it!

+1 vote     reply to comment
A_Real_Shame
A_Real_Shame Mar 24 2011, 7:30pm says:

at first i was like O_O but then i was like :D

+1 vote     reply to comment
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Chivalry: Medieval Warfare
Platform
Windows
Developer & Publisher
Torn Banner Studios
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Official Page
Chivalrythegame.com
Release Date
Released Oct 16, 2012
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