CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Location: Anywhere - Looking for: Programmers
Posted by Chivalrythegame.com on
Torn Banner Studios are currently seeking a programmer for our upcoming UDK project, Chivalry: Medieval Warfare.
Known as Torn Banner Studios, our company is officially incorporated and operates globally on a virtual basis. We are a fairly small team of less than 15 members and are extremely passionate about our project and the potential that it represents for all of us. Please understand that members of our team operate on a royalty basis, this means that you do not receive standard wage compensation for your work but instead will receive an agreed upon profit share in the project. More details are available for applicants. We were formerly known as "Team Chivalry" and were the team behind the popular HL2 Source mod, Age of Chivalry.
Building off of our success with the mod, we have decided to pursue our first commercial product as "Chivalry: Medieval Warfare", which is a first person multiplayer medieval combat game. Players battle it out in castles, medieval villages and open battlefields online in objective-based gameplay that encourages teamwork. The melee combat is very skill based and allows for full realtime control of your swings as you make them.
Find out more on the website: ChivalrytheGame.com
Alpha trailer: Youtube.com
We are looking for a senior level applicant with the following qualities:
• Familiarity and experience with UnrealScript and the Unreal Engine
• Use of Visual Studio 2010 with nFringe as the primary IDE.
• Ability to work with other team members to finish goals
• Good communication and documentation skills
• At least 1-2 years experience on a Mod team or industry position.
Any of the following would be a bonus:
• C/C++ experience
• Experience working with any other game engine, game, and/or mod.
• Familiarity with Redmine
• Experience with Steamworks
• Familiarity with SVN
• ActionScript experience
Responsibilities will include, but not necessarily limited to, dealing with combat, game modes and AI.
Send an email to firstname.lastname@example.org with your resume, any links to relevant projects or code snippets and the reason you desire to join our team.