Build and Defend (or B&D) can be best described a Survival Strategic Multi-player Rogue-like Sandbox game. The game is mainly played at the 3th person (like Zelda 3). The main goal of the game is to build and organize a fortress in order to survive waves of monsters. To do so, and among other things, you will have to build ramparts, train soldiers, organize food production, resources gathering and crafting of tools. For the larger monsters, you will have to get an equipment and fight yourself. If you are brave enough, and to get the rarest resources, you will also have to explore dungeons, caves, and tombs. B&D can be played alone, cooperatively with several players on the same computer, or though internet. Several experimental mods are available, including a first person PvP, a creative mod, and the castle mod.

Post news Report RSS Release of Build & Defend Alpha 8.3

This new release solves several bugs and add some new features.

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This new release solves several bugs and add some new features.
Change log:

- The errors are printed in the file &#xus;erpath%/.buildanddefend/console.log
- The time stop when all the players are dead.
- You can keep pressed a key to automatic repetition of the key (for chat and menu)
- Fixed: When somebody die in hell, the other players can still come back to the normal world
- You can control the camera when you are dead
- Fixed: Illegal character in save file name.
- Fixed: Trees' head don't go anymore though walls
- The name of players are displayed over their heads when the inventory is open
- Fixed: The "teleportation" of the player when using shoes in multiplayer games
- You cannot anymore join a survival mode that has already started
- Gold dropped by monsters is automatically redistributed among the players
- Fixed: Problem of submitting stories of several players
- Meteorites appears if bosses are alive for too long.
- Replace "Quit game" by "Abandon game" in the in-game menu
- Addition of a rain a meteors when a boss is alive for a too long time
- Modification of the monster (player character) model
- Addition of a new character (Linh)
- Addition of the tar (it slows the enemies)

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