Only you can reclaim the world of SRC from an army of evil software-bugs: time to top-down-shoot balls of energy at cartoon monsters and watch them explode! "Bugger!" is a top-down shooter in the vein of CyberDogs, with a slightly unconventionally theme... The game is being developed from the ground up in C++, using the open SFML graphics library. As such it can (and will) be cross platform upon release :-)

Report article RSS Feed Auto-tiling finished!

I've finished the auto-tiling system: now when you add or remove pathing the overlaying tiles are automatically readjusted. No more going in and doing it all by hand - making levels should be a lot quicker and easier in future :D

Posted by wilbefast on Feb 6th, 2011

I know haven't been around for a while. Sorry about that: exams you see. We'll be back in business soon enough, but I've still a couple left to go. Couldn't resist doing a few little things here and there though, so here's a little video in the meantime:


If you're interested in the algorithm behind this system, head over to my blog. It's pretty math-heavy this week but I'm sure you're man (or woman) enough to handle it :P

Here's a link to the post!

Post comment Comments
garrettcolas
garrettcolas Feb 6 2011, 11:56pm says:

Pretty cool stuff right there.

+3 votes     reply to comment
wilbefast Author
wilbefast Feb 20 2011, 10:39am replied:

Cheers :) You could use something similar for Survivors of Ragnarok (looking forward to it btw): it's not so hard to implement once you get your head around it :)

+1 vote   reply to comment
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Bugger!
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Windows, Mac, Linux
Developed By
wilbefast
Engine
Custom Built
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Release Date
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