Only you can reclaim the world of SRC from an army of evil software-bugs: time to top-down-shoot balls of energy at cartoon monsters and watch them explode! "Bugger!" is a top-down shooter in the vein of CyberDogs, with a slightly unconventionally theme... The game is being developed from the ground up in C++, using the open SFML graphics library. As such it can (and will) be cross platform upon release :-)
I've finished the auto-tiling system: now when you add or remove pathing the overlaying tiles are automatically readjusted. No more going in and doing it all by hand - making levels should be a lot quicker and easier in future :D
Posted by wilbefast on Feb 6th, 2011
I know haven't been around for a while. Sorry about that: exams you see. We'll be back in business soon enough, but I've still a couple left to go. Couldn't resist doing a few little things here and there though, so here's a little video in the meantime:
If you're interested in the algorithm behind this system, head over to my blog. It's pretty math-heavy this week but I'm sure you're man (or woman) enough to handle it :P
Here's a link to the post!