Blitzkrieg 2 is a RTS located in WW2. As its predecessor and the similar Sudden Strike games, Blitzkrieg 2 focuses on the battles of World War II rather than real-time strategy aspects like base building and resource extraction. The game features many new features and units over its predecessor; the graphics engine is upgraded, allowing for full 3D and the game features over 250 units compared to Blitzkrieg's 200. The player has the ability to dig trenches, lay mines, resupply and repair units or call in air support but there are no resources. Virtually everything can be destroyed including buildings and bridges. Forests can be flattened by tanks or artillery. Each unit of a respective nation speaks its own language, adding immensely to the immersion. The game shipped with a mission and resource editors for users to create their own units and maps. The game contains five factions: Germany Soviet Union Great Britain and France Japan USA

Post feature Report RSS The units of Blitzkrieg

A list of the unit reinforcements and their special abbilities

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Main Infantry

The time when infantry was the primary power on the battlefield are long gone, but its role is hard to overestimate. They must now be supported and protected by artillery and armor but they still make a significant contribution to the success of the battle. Infantry has the unique function of being able to actually occupy territory structures. They man postions in foxholes and turn buildings into tough obstacles when fighting in the cities. A strategic location is not fully taken until the last enemy soldier has been removed. The tanks may be the ultimate attack weapon, but the infantryman with some grenades or satchel charges will always be a most respected foe.


Throw Grenade

One of the main infantry tactics. Grenades cause greater damage then firearms, especially agaist the armored targets.

Right-Click to toggle autouse.


DigTrenches


Grenades Bundle

The tactic of advanced grenade use. Allows throwing several grenades at once causing greater damage, but depleting ammunition faster.


Caution

This tactic allows the soldiers to procede with great attention and thus gain bonuses in case of enemy attack.

Right-Click to toggle autouse.




Assault Infantry

In the field there are times when someone has to take the first step and lead the attack. Assault troops are trained for these types of missions. Armed with courage and some serious explosive power, they will be at the spearhead of attack, moving to enemy fortifications, breaching them up and further widening the gap. Highly motivated and trained, these troops often suffer heavy losses yet they are indispensable in easing the tasks for those who will follow.


Throw Grenade

One of the main infantry tactics. Grenades cause greater damage then firearms, especially agaist the armored targets.

Right-Click to toggle autouse.


Demine


Satchel Charge

This tactic makes use of special explosives packs that can be set near the target and will explode in several seconds.


Adrenaline Rush

Always active.

This tactic allows the soldiers to charge into the first moments of battle with great ferocity gaining a short advantage over the enemy.




Elite Infantry

Well trained in guerrilla tactics, covert operations, sabotage and daring raids behind enemy lines, special troops are the valuable asset on the vast and fluid battlefields of the twentieth century. With the importance of the rear to the success on the front, each truck, each depot and each airfield counts. Taking it out in the middle of the night will save dozens of lives in the following days. But if the need be, special troops will stand next to common troops and will fight the enemy with the same ferocity and effectiveness as during their dangerous missions.


Camouflage

This tactic allows the soldiers to effectively hide themselves from the eyes of the enemy. The camouflaged soldier remains invisible until he attacks the enemy or gets too close to stay unnoticed.


Radio Controlled Charge


Master Of The Streets

Always active.

The tactic of urban combat makes the soldiers more prepared while fighting inside the buildings, providing the advantage over the enemy.


Spying

This tactic allows the unit to wear the uniform of the enemy and look unsuspicious to all but the most attentive enemies. This provides great opportunity for reconnaisance missions. Any attack against the enemy will certainly blow the disguise.






Motar (Main Infantry)


Supressive Fire

This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.





Machine gun


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.






AT-soldier (Assault Infantry)


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.






Sniper (Elite Infantry)


Camouflage

This tactic allows the soldiers to effectively hide themselves from the eyes of the enemy. The camouflaged soldier remains invisible until he attacks the enemy or gets too close to stay unnoticed.





Flamethrower


Throw Grenade

One of the main infantry tactics. Grenades cause greater damage then firearms, especially agaist the armored targets.

Right-Click to toggle autouse.



Engineers


DigTrenches


SetMinefield


Demine


BuildObtacles



Light Tanks

The most basic armored forces on the battlefield. Although they are somewhat vulnerable to the enemy artillery fire, speed and maneuverability allows them to perform fast raids through the enemy territory. A high rate of fire and the use of auxillary machine-guns make them a deadly weapon against enemy infantry and lightly fortified positions. Using them to knock out the crew is a key tactic to neutralize an enemy gun battery before it wrecks havoc on your troops.


Patrol

This tactic makes the unit move from one patrol point to another in a continous fashion. If enemy is discovered during patrol, the unit will engage in combat and if successful resume patrol route.


Rapid Fire

This tactic allows the unit to streamline firing procedure and achieve greater firing speed.


Mobile Fortress

Always active.

This tactic allows mobile units to entrench faster after moving.


Firing On The Move

This tactic allows the unit to fire their main weapon while moving.




Medium Tanks

Well balanced in terms of speed, firepower and armor, medium tanks really rule the battlefield. Although unsuited for some specific tasks, medium tanks can be used in virtually any situation with satisfactory results. Medium tanks are clearly superior to light tanks in terms of attack power. They also retained their efficiency against infantry and field artillery positions, but care must be taken to avoid getting entangled in close combat, since slow speed may put the tanks in jeopardy.


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.


Rapid Fire

This tactic allows the unit to streamline firing procedure and achieve greater firing speed.


Mobile Fortress

Always active.

This tactic allows mobile units to entrench faster after moving.


Firing On The Move

This tactic allows the unit to fire their main weapon while moving.




Heavy Tanks

The ultimate attacking power on the battlefield. The combination of the powerful weapon and massive armor makes heavy tanks indispensible when attacking all but the most heavily fortified enemy positions. As one of these magnificent machines rolls across the terrain you may occasionally hear a shell ricocheting off of its front armor. However, slow movement makes them an easy target for specialized anti-tank artillery that can eventually penetrate the tanks' heavy frontal armor so head-on attack against such guns may not be a good idea.


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.


Precision Firing

This tactic allows a unit to hit a target with extreme precision by taking a much longer time for aiming.

Right-Click to toggle autouse.


Mobile Fortress

Always active.

This tactic allows mobile units to entrench faster after moving.


Firing On The Move

This tactic allows the unit to fire their main weapon while moving.




Tank Destroyers

Partly tanks, partly artillery, these weapons specifically designed to fight the king of the modern battlefield - armor. With some armor themselves they have enough protection to go out and fight enemy tanks in the field. At the expense some mobility, they obtained the power to penetrate the defenses of the most advanced tanks and do so right where the enemy tank lurk, chasing and destroying them in spectacular armor clashes. When outnumbered, tank destroyers can take a more defensive stance and make a rather deadly obstacle in the enemy's path.


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.


Track Targeting

The purpose of this tactic is to immobilize the enemy unit by carefully targeting its tracks or wheels.

Right-Click to toggle autouse.


Critical Targeting

This tactic makes the unit to take its time while aiming, with great chance to inflict the target with the critical hit.

Left-Click to toggle autouse.


Hold Sector

While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.




Anti-Tank Artillery

These weapons, small in size and uninspiring in appearance, can become a deadly threat to enemy armor when properly employed. Easy to move and fast to traverse, they are ready to face the enemy anywhere they go. Digging in gives the guns further protection that it needs to withstand the pounding that their mighty adversaries may deliver. The lack of any fortification may leave the guns exposed to the attacks of fast moving armor units or close contact with enemy infantry.


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.


Track Targeting

The purpose of this tactic is to immobilize the enemy unit by carefully targeting its tracks or wheels.

Right-Click to toggle autouse.


Critical Targeting

This tactic makes the unit to take its time while aiming, with great chance to inflict the target with the critical hit.

Left-Click to toggle autouse.


Hold Sector

While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.





Field Artillery

Called by some the God of War, long range artillery is famous for giving the enemy hell on earth, while staying miles away in complete safety. There is nothing more breathtaking then a artillery battery delivering its devastating blow on the unsuspecting enemy positions. It's been a commonplace tactic to begin any major offensive with thorough artillery preparation. Their great range puts the guns well back from contact with the enemy's main forces, but an occasional raider, a surprise air strike or retaliation from the enemy's own long-range guns are the greatest hazards your artillery may face.


Supressive Fire

This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.


Counter-Fire

This tactic allows the unit to attack the advancing enemy troops with greater efficiency.

Right-Click to toggle autouse.


Support Fire

This tactic allows the unit to track the advance of the friendly troops and provide support with firepower in case the covered unit is in battle.z


Zeroing In

Advanced artillery tactic. After some preparatory shots at a location, the artillery has a greater chance of hitting any target at that location.




Assault Guns

To allow the most powerful artillery guns some mobility, the Self-Propelled Guns were created. Their purpose is to take the greatest firepower and put it right where it is needed. These units' mobility allows them to follow the fast changes of the modern battlefield without compromising attack power. When a particularly tough fortification needs to be cracked, or the enemy attack dispersed, Self-Propelled Assault Guns are there to provide maximum artillery support.


Supressive Fire

This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.


Precision Firing

This tactic allows a unit to hit a target with extreme precision by taking a much longer time for aiming.

Right-Click to toggle autouse.


Support Fire

This tactic allows the unit to track the advance of the friendly troops and provide support with firepower in case the covered unit is in battle.z


Zeroing In

Advanced artillery tactic. After some preparatory shots at a location, the artillery has a greater chance of hitting any target at that location.




Rocket Artillery

The recent advances of the military technology has led to the creation of this amazing weapon that is now available to you. It combines the mobility of the wheeled unit with the firepower comparable to the capability of a whole artillery battery. The rocket salvo that it can unleash within seconds wrecks havoc and instills utter terror in the enemy troops. If you can protect these rather vulnerable machines from enemy fire and move in a favorable position for firing, you may witness enemy heavy armor, fortifications and defenses alike turn into a charred and lifeless wasteland.


Supressive Fire

This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.


Counter-Fire

This tactic allows the unit to attack the advancing enemy troops with greater efficiency.

Right-Click to toggle autouse.


Mobile Fortress

Always active.

This tactic allows mobile units to entrench faster after moving.


Zeroing In

Advanced artillery tactic. After some preparatory shots at a location, the artillery has a greater chance of hitting any target at that location.



Light AA

Designed to fire along a very steep trajectory, these guns are ideal for combating air targets. Light AA guns can not reach high flying bombers, but fighter and ground attack planes easily fall prey to their rapid fire. When the skies are clear from the targets, these guns make an exceptional weapon against infantry. The rapid barrage of high explosive shells exploding in the middle of enemy formation quickly reduces their numbers. Lacking even rudimentary protection, these guns are very vulnerable to ground units and must be protected from this threat.


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.


Cover Fire

Always active.

This tactic allows the unit to shoot above ground, causing the greater damage to enemy infantry.


Sky Guard

Always active.

This Tactic allows the unit to cause increased damage to airborne targets.


Hold Sector

While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.




Heavy AA

More powerful then the lighter variations, heavy AA have full control of the skies and can bring down even the highest flying planes. They have some difficulty following the speedy fighters, but if they score a hit, the force of impact makes up for that. As with the light AA, these guns can also be used against ground targets. While not as effective against the infantry with a high firing rate and high explosive power they make a great anti-armor weapon.


Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.Ambush

This tactic allows the unit to stay still and become hidden from enemy units.

This gives the unit in ambush the advantage of first attack.


Track Targeting

The purpose of this tactic is to immobilize the enemy unit by carefully targeting its tracks or wheels.

Right-Click to toggle autouse.


Sky Guard

Always active.

This Tactic allows the unit to cause increased damage to airborne targets.


Hold Sector

While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.




Fighter Planes

The guardians of the skies, they are the main defense against enemy aircraft . Fast moving and well armed, they are ready to intercept incoming planes on the way to their mission or to punish them for the damage already done. Speed has been achieved at the price of armor protection. Gound-based AA guns can easily send fighters to the ground and should be avoided.


Patrol

This tactic makes the unit move from one patrol point to another in a continous fashion. If enemy is discovered during patrol, the unit will engage in combat and if successful resume patrol route.


Auto Pilot

Always active.

This tactic allows the plane to fly even in bad weather condition, due to better navigation.Auto Pilot

Always active.

This tactic allows the plane to fly even in bad weather condition, due to better navigation.


Sky Guard

Always active.

This Tactic allows the unit to cause increased damage to airborne targets.


Overload

This tactic allows the flying unit to push extra effort from the engine, temporarily increasing the speed of the unit.




Ground Attack Planes

Sometimes called flying tanks, ground attack planes are versatile and powerful aircraft. They combine a lower speed and reduced maneuverability than that of the figher planes with a smaller weapon load then that of bombers. Inferior to the specialized aircraft, GAPs never-the-less excel in destroying ground targets. They locate the enemy unit from high above, chase it across the field, dive onto the target with a mighty blow and escape into the blue leaving the enemy with a minimal chance to retaliate. The only two threats that can break this pattern are enemy AA Guns and fighter planes. Avoiding these dangers and concentrating on the relatively defenseless ground troops is the winning tactic for these air warriors.


Bomb Target

Basic tactic of bombers and GAPs. Fly over the target and drop the load.


Auto Pilot

Always active.

This tactic allows the plane to fly even in bad weather condition, due to better navigation.Auto Pilot

Always active.

This tactic allows the plane to fly even in bad weather condition, due to better navigation.


Tank Hunter

Always Active

This tactic allows the aircraft to hit armored units on the ground with greater precision.


Overload

This tactic allows the flying unit to push extra effort from the engine, temporarily increasing the speed of the unit.




Bombers

Long range bombers are the weapons of strategic combat. They carry their deadly payload for hundred miles over the enemy territory and drop it from above the clouds onto their target.

Not having to worry about the ground forces, other than AA, bombers are ideal for destroying key points of enemy defenses and infrastructure. They are not very good at attacking moving targets and should not be wasted this way. The only units that can reach bomber planes high in the sky are the heavy AA guns on the ground and fighter planes in the air. They take a heavy toll since bombers are virtually defenseless against them.


Bomb Target

Basic tactic of bombers and GAPs. Fly over the target and drop the load.


Auto Pilot

Always active.

This tactic allows the plane to fly even in bad weather condition, due to better navigation.Auto Pilot

Always active.

This tactic allows the plane to fly even in bad weather condition, due to better navigation.


Precision Bombing

This tactic allows an aicraft to hit ground targets with greater precision.


Survival

This tactic allows an aircraft to stay longer in the air when under fire.





Recon Planes


Patrol

This tactic makes the unit move from one patrol point to another in a continous fashion. If enemy is discovered during patrol, the unit will engage in combat and if successful resume patrol route.





Cargo Planes (Elite infantry))


Drop Paratroopers

This tactic allows aerial units to deliver paratroopers to the target location and execute the drop.


Auto Pilot

Always active.

This tactic allows the plane to fly even in bad weather condition, due to better navigation.


Survival

This tactic allows an aircraft to stay longer in the air when under fire.



Edited by shroomman

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