Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.

Description

The main goal of the modification is to correct the balance between submarines and other (surface) ship classes. 1. At the beginning of the battle, submarines will have only 2-3 torpedoes loaded in the bow torpedo tubes (and one each in the stern torpedo tubes). 2. The time for loading torpedo tubes for submarines has been increased (7-8 turns). 3. Torpedo tubes of surface ships now charge in 1 turn. 4. AI submarine torpedo tubes charge in 4 turns (was 3 turns); at the beginning of the battle, 3 torpedoes will be loaded in the bow torpedo tubes (was 4 torps). 5. If our submarine has "stars", then each "star" reduces the charging time of torpedoes by 1 turn. (8-5=3, this is the minimum charging time) For "U-2501" the formula is: 7-X=N, where X is "stars", N is turns. 6. The range of torpedoes has been increased. (Their combat parameters - caliber, charge power, etc. - did not change) 7. "HK" and "TB" category ships have faster torpedoes (44kn instead of 30kn). Travel range - 125

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How to install the modification?
We go to the directory (D*:/Games/Atlantic Fleet), looking for a folder AtlanticFleet_Data/Managed. There we find the file: Assembly-CSharp.dll. Rename it (no need to delete). For example: Assembly-CSharp-01.xxx. Extracting the file Assembly-CSharp.dll from the modification archive (packed twice: rar+zip) and copy it instead of native.
(MD5 to check the file: f897149d2a9afcc3cf4cac04de81dc92)

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