As Connor, a son of a Native American woman and a British soldier, born into the Mohawk, you will eventually cross paths with the Assassins in your search for righteousness.

Lord_Cylarne says

6/10 - Agree (3) Disagree

The game is almost... basic like today's standards. OK gameplay, good graphics, half the time it is fun.

Story/plot: 9/10
Delivery: 5/10
UI: 5/10
Immersion/gameplay: 4/10
Learning Curve: 8/10
AI: 9/10
Graphics: 10/10
Functionality: 8/10
Replayability: 4/10
Worth the buy? 4/10

So the whole scenery is very good, but the controls and the... fun factor is really... average. I like it though, matrix style and all, and all you need to do really is press the run button and you can do 50,000 stunts. But that's the thing, the run button is the right trigger. The fire button is... Y. The action button to click on things with your character is all the buttons and you have to guess the correct button or you stab someone or worse, horses.

The inventory system is terrible. You got to hold down the right button and while doing that, you got to use both the left and right control sticks to find what you want, equip it to your D-Pad, and then hold down X button to see what weapons you have equipped and try to remember where you put things because the UI is fricking missing.

... your character can survive 11 bullets of gunfire before he dies...

... if you are not too careful and in combat, you could kill dogs or civilians...

The tools option isn't really substandard either. You have to for example go into your inventory and unlock "item" on your D-Pad then press Y. It is not simplistic.

I am seeing bugs like a stall in user interface when you should kill someone but there is no tip that tells you what to press or when to press.

The ingame menu is messy and confusing. I can't get to what I want, and half of what it contains, I dunno what it does. oO

Finally the whole world interaction is quite bland. You can't really pick things up or find chests, you can't talk to anyone you want, intead, ... random characters that you are forced to talk to during missions.

For the pros, I like the design of the game, the ideas of the game, the story of the game, and the games in the game (even though instructions are confusing as ****). It does not qualify as a bad game, no not in my standards. It just has that stiff implemented feel of developers not knowing how to implement something good. They might have the skill for artistic creations and that... matrix style program, which is nice, but... damn, it is a shame they couldn't have implement the flow. Or at least my imagination is far more fancier and creative.

It is better than Assassins Creed I, though. At least you do not restart at x point having to travel from destination to destination; jumping around like an obnoxious troll. :)