Dive off a skyscraper. Spraypaint buildings. Flip off protesters. The jumps you make off buildings floating above Boston, Massachusetts are all about style and timing. You perform stunts, weaving around the bustling City for points, making split-second decisions: do you snake around those girders to earn a dozen "kisses," or glide along the side of that steel super-skyscraper for massive "hugs"? AaaaaAAaaaAAAaaAAAAaAAAAA!!! then throws in the spectators — as you fall, give fans the thumbs-up and protesters the finger.
Dejobaan wants to experiment on you. We want to strap you into a wingsuit and shove you off the Petronas Towers in the beta of our upcoming BASE jumping title. So, go on and sign up for one of the limited spots in two beta events on the weekends of July 17th and 24th over at FilePlanet. The keys are limited, though we've secured spots for all gamers who've pre-ordered the game.
Posted by sherbethead on Jul 16th, 2009
Dejobaan wants to experiment on you. We want to strap you into a wingsuit and shove you off the Petronas Towers in the beta of our upcoming BASE jumping title. So, go on and sign up for one of the limited spots in two beta events on the weekends of July 17th and 24th over at FilePlanet.com. The keys are limited, though we've secured spots for all gamers who've pre-ordered the game at Dejobaan.com.
Since releasing our demo in June, we have been poring through your feedback. In an effort to come up with new ideas, we’ve flung our interns off of New England's tallest buildings and mountains. A reinforced tungsten carbide suit allowed one intern to pinball between buildings; and another was so
pumped about level design that he slammed a six-shot of espresso before flying off the Zakim Bridge. While they're recovering, give the two beta events a go.
Overall, the feedback on Aaaaa! from avid gamers has been extremely positive. Although we never set out to create a casual game, we wanted to know if the game would appeal to non-gamers like your grandma -- or that neighbor who thinks video games are the '88 Olympics on beta-max. To formally test the game, we asked our Biz Dev director to play the game and tell us what he thought. His most recent animated interactive adventure was Super Mario Brothers, so he was a reasonable target. Here is a two level walk-through in his words. Please forgive him any inaccuracies in his use of video game terminology. :-)
Demo Level 1 (from the free pre-release demo) - We Really Shouldn't Pamper You:
This level really helped ease me into the game. Having never played any games with WASD (who picks these buttons???) keys, it took a little getting used to but I soon settled in on the arrow keys. One of the earliest screens I encountered - the dreaded crash screen...
To get a second opinion, I actually gave the game to my girlfriend - she grew up in the Soviet Union so never had access to games as a kid. I asked her for her first impression and for her favorite level. Her response: "This is really faaaast, and why am I flying where I'm flying? AAAAAAAAAAAAAAAAAAA!!!!!! ...took me a while to understand that you just press the arrows, not hold down the arrow keys."
I bet the green accelerator plates didn't help her much :-)
Demo Level 2 - Focus on Partial Nudity:
After getting through the first level without too much difficulty, I settled in on "Focus on Partial Nudity." It took me 6 tries before I found the inspiration for the name. You'd think as biz dev guy for the game, I'd know it intimately... I did not, but was quite tickled when I saw this:
Chime in on our blog to tell us what you think.
Next up, the Flip-It Glove -- something that allows you to give protesters the finger. But first, our Biz Dev director needs to collect more teeth to purchase it.