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Should an episodic adventure PC game release a shorter (very shorter) "PROLOGUE" episode for free? | Locked | |
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Sep 19 2017 Anchor | ||
Hello, quite simple question- we are planning a "serious-drama-thriller" like (NO cartoon or stylized) "2.5D" point and click adventure game (not fully 3D, only characters and few other things in 3D, backgrounds pre-rendered). With "episodic" (rather chapter like) format 4-5 "episodes". Each "episode" (we will call them chapters or something) probably 6-8 hours of gameplaye, price probably 19,99 USD per chapter/episode. Time frame between "Chapter" releases should be probably 3-6 months (rather closer to the 6 months).
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Oct 29 2017 Anchor | ||
A prologue in my opinion should be something that introduces something about the world, the characters - hero or villain - or an event that is a precursor to the main action of the story. A believe the book of Game of Thrones starts off in this way. I don't remember much of it but I think it involves some of the Night's Watch being attack by the Others and one of the character's escaping who is later executed by Ned Stark for desertion (looked most of that up on Wikipedia). It's a good way of getting a bit of action in, posing a few questions and then settling in for a longer story. |
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Nov 19 2017 Anchor | ||
Well if you will charge 19.99 per episode , give one full lenght for free like Telltale did with Walking Dead etc , |
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Nov 21 2017 Anchor | ||
Always releasing a playable demo is a good marketing move, if of course, you believe in your project strong enough to know that people will still want to buy your product after playing the demo. |
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