The Diesel Engine is DirectX based, and thus can be used for both PC and Xbox games. It is object based and scalable enabling new features to be added easily. If an artist wants to try out a new effect or environmental setting this is done through a viewer application we built, so there is seldom need for any time consuming re-compilations and such.
The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your engine. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, please use the following embed code:
We recommend you link to your engine profile on your homepage, blog, forum and other communities you are a member of like Facebook and Twitter. To help you do this you can copy and paste any of the code options on your right, or check out our mediakit.
All content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.