I am not dead I promise. I was busy working on Blitz War Community mod I was hired for. If you have heard of him, Blitz war is a youtuber on Wargame. It has gotten quite popular. Now that things are stabilized I have time to update my original mod once again. These are mostly bug fixes. I discovered them while working on BWC mod because BWC is based on this mod.
- T-55M Pionsev added to support spec because it is an engineering tank IRL.
- ztz-59-1 removed duplicate marine tag.
- Yugo l-11 renamed cl-13.
- All bmd series medium > small size.
- Fixed chinese plz89 smoke aim time 15>5s.
- Vasilek reload time to 10>6s.
- Fixed vss vintorez rpm 15>20.
- Enabled german, canadian, netherland marine spec.
- Biryusa 50 > 45pt.
- ZSU-23-4V1 shilka 2450>2625m range.
- All shilka variants supply cost 200>115.
- Btr-d series’ quad pkt replaced with twin pkt, 12>10 salvos. This is their loadout IRL.
- Casspir mk.2 troop suppression on destruction 75%>25%. It is a MRAP.
- Bomb cost of mig29s to 1750>2000.
- Fix scorpion 90 stat lmg.
- Buff Hatsuyuki class 25 > 30kt speed; as it is in real life.
2.20a
- Fix pgz-95 avail to 5/4.
- Fixed gozdika direct fire rate.
- Fixed devgru wrong speed.
- AH-1T Seacobra IP fixed 5>2 cards.
- AK-130 fire effect speed mismatch fixed.
2.20b
- Weapon renamed Twin m240 on lav-150 transport
- Removed 4 REDUT in 2nd Korea war. 2.Anti-Tank Coy. 4 REDUT.
- Reduced file size in some files.
- Mistral truck stabilizer removed.(bug)
- PT-76B dshk renamed to PT-76A.
- Fixed low tier KPVT acc.
- Fixed BARB having less range vs ground than ship.
- Fixed NK t57-2 rocket range too long 2800 > 2450m.
- North Korean SU-25 swapped to Kh-29L as its weapon IRL, 110 > 125pt, gain option to take on elite.
- US AH-64A Apache gain armored spec.
- SU-76 7 > 5AP.
- Fixed prototype not available in blufor/redfor decks in Creative Mode
Thanks for update! I've noticed that some of the Flakpanzer type autocannon AA-units have a radar-off mode where they can still fire at air units but with less range. Could that feature be expanded to all units of that type?
For now it will be an exception given to Netherland due to complete absence of non-radar aa. I want to keep the balance of original game so It will not be expanded.
Thanks for update.I have a suggestion for you about 2nd Korea war. 2.Anti-Tank Coy. have 4 REDUT, could you remove them from the battlegroup? Reason:AI never use them in battle, and due to high morale of battlegroup, it is difficult to destory that battlegroup.
update:For those REDUTs are navel force, 2.Anti-Tank Coy. could not join groud battle.It would be very annoying,because they would challenge sector,and could not be destoryed.
thank you I will remove it next update.
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Mod manager so buggy always gives me errors it mentions some other game location's path can't be found