Voxelaria Alpha release 0.08. See the full description for a changelog.
-- Changelog - (0.07a to 0.08a)
+ Updated faster and stabler physics.
+ Built-in console. Press ¬ or # or ' to use. Check
README.txt for a list of commands.
+ Inventory. Press TAB to enter the inventory screen.
+ Bump and specular mapping on in-game entities.
+ Spawnable physical objects. Right clicking will spawn an
object on your head.
+ "NoClip" mode. Press T to toggle flying or walking.
+ Vegitation ground-plants. Plants will grow in certain
areas and blow around in the wind.
+ Crouching! Press Shift.
+ Digging speed limiting
+ Digging is no longer cube-based.
* You can no longer dig through the bottom of the world
* Physics is MUCH more stable. You should no longer be able
to fall through the terrain, even when travelling
at great speed.
* Game now properly exits from memory every time it closes
* Many, Many optimisations.
* Lighting system is much cleaner. Still not perfect at chunk
- Removed right-click to build.
- Removed 'floaty' underwater physics. Will re-implement
a better system soon.
- Removed game intro 'cut scene'
- Disabled game saving/loading. Will be re-implemented soon
- Removed cube-digging block tool.