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Voidstone Ancient MOD - Beta 5.1.0.1 Final a Mod that has now passed into its 3rd big version change, the mod is stylized after the original Diablo Experience, with the announcement of Diablo II: Resurrected it has given new life to the MOD future of the game. Diablo II: Voidstone Ancient Resurrected will be coming once the game is released! Looking forward to recreating all the new layers of stats and changes with even more, combining all the best from MOD 3.x, 4.x and 5.x into one grand mod for Resurrected! Peace friends PS: Keep giving feedback!
Voidstone Ancient MOD - Beta 5.1.0.0 Final (Does not include notes from prior to 5.1.0.0 (5.0.0.1-5.0.0.9)
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Discord: Discord.gg
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5.1.0.0 PATCH NOTES
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-General-
Movement speed = Movement speed has been slightly increased and the penalty from armor has been slightly reduced which should give an much better overall movememnt and walk speed.
Stamina Potions - Duration increased from 30 seconds to 60 seconds, also grants a movement speed bonus
Antidote Potions - Duration increased from 30 seconds to 60 seconds, also grants a small health regen
Thawing Potions - Duration increased from 30 seconds to 60 seconds, also makes you immune to freeze for duration
Rejuvenation Potions - With the reduced amount of instant health, they now also grant a small amount of health regeneration
-NEW Changes-
"Class Power" = Stat
-This is a new stat that will only be available through a Unique Jewel that can drop with a random % class power.
-This stat will also be available through enchanting, the materials for the enchants will not be too high cost or too extensive, the purpose of this enchant on gear is to enhance your overall character and performance, each enchant will grant 1% Class Power at the cost of 3 level increase to an item. Across all gear slots you should be able to reach around 100%+- class power when maxed out, combined with a Unique Class Power Jewel you should reach in the region of 150%+- class power
-The Jewel has 1-20% class power and 1-2% all resists.
-TEXT Changes-
-All Skill Tabs - All classes skilltab descriptions have been updated on character sheets and items
-Skill Icons - After checking things like Battle Orders which is a item offered skill but not a class skill, it appears that the icons were not displaying correctly due to a file limitation within Diablo 2 limiting the generic skill icons to 256 max, this has been reworked and all icons should now display correctly for all OSkill which are not class based, this took a few extra hours of work.
-Berserker Axe - Tier 3 - Fixed and now displayed (T3) Berserker Axe
-Amazon - Lighting Fury - No longer says Single Attack, Now says Area Attack @Sloth
-Offense - Changed to Offensive
-Defense - Changed to Defensive
-Sets - Immortal Kings Armor - Check if the name now displays correctly
-Unique Item - Whichwild String - String should now display correctly
-Skill Changes- **Note: No Skill Synergies have been introduced due to the testing of Class power
-All Skills- The starting minimum and maximum damage of all spells have been doubled to promote smoother early progress
-All Skills- The mana cost of all skills have been reduced by 1 manashift which equates to an average of 25-50% cost reduction in spells (This is done for a test phase)
-All Skills- The elemental part of skills now benefit 1% bonus per 3 energy and the physical part of skills 1% per 3 strength
-All Skills- Vanilla - All now have corresponding skill bonuses, all have base AR of 48 and 8 plvl, all Vanilla skills are subject to hit rating. SEE Monster changes for AR details, they now also gain from class for those that are on sets
-All Skills- All types of area debuffs/shouts have had their attack ratings removed..
-Assassin - Shadow/Conductive Strikes - Duration increased from 8 seconds to 30 seconds base and per level from 1 seconds to 2 seconds
-Assassin - Mimmic - Skills used by her now depend on the level of your own skills
-Assassin - Mimmic - Reduced Strength per level from 15 to 10 and Dexterity per level from 10 to 5
-Assassin - Mind Blast Sentry - Increased the base amount of times it shoots at level 1 from 2 up to 6
-Paladin - Holy Obelisk - Base amount of Obelisks increased from 1 to 2
-Paladin - Holy Obelisk - Base amount of shots fired increased from 10 to 12
-Paladin - Zealer fanaticism - Will no longer display AR in blue color
-Sorceress - Hydra Fire Aura - This Auras damage has been reduced slightly due to overlapping damage from multiple hydra
-Sorceress - Fire Hydra - Adjusted and corrected the skill description for quanitity summonable heads
-Sorceress - Lightning Storm - The maximum base damage from this skill has been increased from 11 to 71 due to the function of this skill being a hard hitting skill, to compete with other skills this as a end class skill needed to be stronger (Other similiar skill changes will also be done when sufficient feedback and testing has been done)
-Sorceress - Lightning Spirit - Implemented personal Icon for Lightning Spirit, will no longer display as Barbarian Ally
-Amazon - Triple Strike/Guided Arrow - Both these skills were not properly gaining bonuses as intended, this has been fixed - These skills now not only work from weapon and magic damage, but they do now also have a flat physical damage component which should make these skills much more effective
-Druid - Call Wolves - Cold damage minimum calculation was not present, how this would affect the overall wolf damage is uncertain but it has now been added - slight oversight, lets see how they perform now Raspi!
-Druid - Howling Call - Now increases both wolf and bear summons damage and elemental damage by 2% for wolves and 3% for bear per skill lvl
-Necromancer - Reapers Haste - Reduced the amount of Attack Speed and Movement speed bonus provided by 25% of the overall value
-Necromancer - Reapers Haste - Armor penalty increased from 5-50% to 15-75%
-Necromancer - Summon Reaper - Reduced The amount of damage and health gained from 90% health base 30% health plvl and 30% damage base and 10% damage plvl down to health 60%/20% plvl and damage 20% damage base and 7-8% plvl
-Necromancer - Reaper Lord - Now displays amount of active summons
-Necromancer - Reapers Haste - Movement penalty reduced from DM6-66 down to LN6plvl1
-Necromancer - Reapers Haste - DR% penalty, now also gain penalty per lvl of reapers haste
-Necromancer - Summon Reaper Lord - Reduced The amount of damage and health gained from 120% health base 40% health plvl and 60% damage base and 20% damage plvl down to health 90%/30% plvl and damage 45% damage base and 15% plvl
-Necromancer - Reapers Nova - Increased the AR for this skill from 36% base 6% plvl up to 48% base and 8% plvl
-Barbarian - Brutality and Whirlingstrikes - Should now properly benefit from damage bonuses when active
-Barbarian - Howling Cry, hit rating for this does not fall under the other area buffs/debuffs as this is a damage function skill, since it is a primary dps source the hit rating has been changed from 24/4 to 48/8
-Item Changes-
-NEW Sets - Each Class has received 1 new set which is a design based on vanilla skill combinations, these sets are designed to be inline with their highest tier item, all lower tier item can be upgraded to their final tier, the stat will remain unchanged due to the sets already having T3 stats.
-Sets - Changed Completed Set bonuses to always yield the same stat so equipping different set pieces will not change the bonuses, this was not working as intended therefore the complete set bonuses have been changed to have the same static value, as a bonus to this change all the values for completed sets have been set to the highest value for the specific bonus and tier
-All boots/Shields - Now gain damage bonus to kick or shield damage at a rate of 100% of strenght and 50% of dexterity
-All Unqiue Rings/Amulets - Have been set to "Carry 1" to prevent dual bands
-Class Items - Class Amulets/Rings/Small Charms can now drop as rare
-Circlet/Diadems/Coronas - These were meant to be sorceress only - They still are in their base autmod stats and magic prefixes and suffixes - However due to Mavinas Diadem and possibly other issues similiar the Sorceress only lock has been removed
-Annihilus charm - This should now drop correctly, to be tested sorry!
-Throwing Weapons - Adjusted cost per quantity pricing - Sorry guys
-Runes - Runes past (33) Zod will no longer drop
-Runewords - Insight - Can now be crafted in Bows/Xbows
-Charms - Can now roll as rare
-Alchemy Potions - Should now be available at vendor in all difficulties
-Runeword - Harmony - The Valkyrie from the bow can now be summoned with the Amazon Valkyrie
-Steel Pillar - War Pike - Changed the Target defense from positive value to negative value :)
-Boneshade Wand - No longer has teeth, now drops with Bone Orb
-NoDrop - Jewelry and Small charms - the no drop rate has been reduced by 25% meaning an increased chance for these to drop
-affixes- all class item affixes have been reworked so that skill tab and skills are of the same tab, also all affixes globally have a fall off rate, meaning that the higher level you go the lower tier affixes will no longer roll on magic/rare items but only roll higher tier affixes which all forms part of the scaling
**NEW SETS**
Paladin - Smiter`s Might
Amazon - Thundering Titan`s
Sorceress - Tal Rasha's Arcanics
Druid - Aldur's Shapeskin
Necromancer - Trang-Oul's Vice
Assassin - Natalya's Trickery
Barbarian - Immortal Warlord
-Cube Recipes-
-Small/Large/grand Unique Crafts have all been disabled due to them not adhering to the "Carry 1" rule, they can now only drop
-Set Recipe - Apologies there were some spaces with some recipes - They should now function as intended
RECIPE LIST **All Vanilla Recipes are still active **NOTE: Impossible to test all recipes, report any issues please
**SETS**
(INPUT) Tier 1 Weapon + Jewel + El Rune + Nef Rune + Rotten Heart X 2 + Alchemy potion -> (OUTPUT) Set of same type
(INPUT) Tier 2 Weapon + Jewel + Tal Rune + Ort Rune + Rotten Brain X 2 + Alchemy potion X 2 -> (OUTPUT) Set of same type
(INPUT) Tier 3 Weapon + Jewel + Shael Rune + Hel Rune + Ko Rune + Creature Jawbone X 2 + Alchemy potion X 3 -> (OUTPUT) Set of same type
(INPUT) Amulet + Jewel + Fal Rune + Sol Rune + Ith Rune + Creature Eye X 2 + Alchemy potion X 5 -> (OUTPUT) Set of same type
(INPUT) Ring + Jewel + Eth Rune + Amn Rune + Creature Tail X 2 + Alchemy potion X 4 -> (OUTPUT) Set of same type
(INPUT) Tier 1 Armor + Jewel + Eld Rune + Tir Rune + Creature Fang X 2 + Alchemy potion -> (OUTPUT) Set of same type
(INPUT) Tier 2 Armor + Jewel + Ral Rune + Thul Rune + Creature Scale X 2 + Alchemy potion X 2 -> (OUTPUT) Set of same type
(INPUT) Tier 3 Armor + Jewel + Dol Rune + Io Rune + Lum Rune + Creature Scale X 3 + Alchemy potion X 3 -> (OUTPUT) Set of same type
**CLASS POWER**
(INPUT) Rotten Heart X 1 + Rotten Brain X 1 + Chipped Ruby X 1 -> (OUTPUT) 1% Barbarian Bonus
(INPUT) Rotten Heart X 1 + Rotten Brain X 1 + Chipped Emerald X 1 -> (OUTPUT) 1% Amazon Bonus
(INPUT) Rotten Heart X 1 + Rotten Brain X 1 + Chipped Amethyst X 1 -> (OUTPUT) 1% Assassin Bonus
(INPUT) Rotten Heart X 1 + Rotten Brain X 1 + Chipped Topaz X 1 -> (OUTPUT) 1% Druid Bonus
(INPUT) Rotten Heart X 1 + Rotten Brain X 1 + Chipped Saphire X 1 -> (OUTPUT) 1% Sorceress Bonus
(INPUT) Rotten Heart X 1 + Rotten Brain X 1 + Chipped Diamond X 1 -> (OUTPUT) 1% Paladin Bonus
(INPUT) Rotten Heart X 1 + Rotten Brain X 1 + Chipped Onyx X 1 -> (OUTPUT) 1% Necromancer Bonus
**CRAFTING MATERIALS**
(INPUT) White Armor + Jewel + Chipped Onyx + (OUTPUT) Copper Ore
(INPUT) White Shield + Jewel + Chipped Onyx + (OUTPUT) Copper Ore
(INPUT) White Weapon + Jewel + Chipped Onyx + (OUTPUT) Copper Ore
(INPUT) Armor Magic + Jewel X 2 + Flawed Onyx + (OUTPUT) Copper Bar
(INPUT) Shield Magic + Jewel X 2 + Flawed Onyx + (OUTPUT) Copper Bar
(INPUT) Weapon Magic + Jewel X 2 + Flawed Onyx + (OUTPUT) Copper Bar
(INPUT) Magic Amulet + Jewel X 2 + Flawed Onyx + (OUTPUT) Silver Ore
(INPUT) Magic Ring + Jewel X 2 + Flawed Onyx + (OUTPUT) Silver Ore
(INPUT) Armor Rare + Jewel X 3 + Onyx + (OUTPUT) Silver Bar
(INPUT) Shield Rare+ Jewel X 3 + Onyx + (OUTPUT) Silver Bar
(INPUT) Weapon Rare + Jewel X 3 + Onyx + (OUTPUT) Gold Ore
(INPUT) Rare Amulet + Jewel X 3 + Onyx + (OUTPUT) Gold Ore
(INPUT) Rare Ring + Jewel X 3 + Onyx + (OUTPUT) Gold Ore
(INPUT) Unique Armor + Jewel X 3 + Flawless Onyx + (OUTPUT) Gold Bar
(INPUT) Unique Shield + Jewel X 3 + Flawless Onyx + (OUTPUT) Gold Bar
(INPUT) Unique Weapon + Jewel X 3 + Flawless Onyx + (OUTPUT) Mithril Ore
(INPUT) Unique Ring + Jewel X 3 + Flawless Onyx + (OUTPUT) Mithril Ore
(INPUT) Unique Amulet + Jewel X 3 + Flawless Onyx + (OUTPUT) Mithril Bar
(INPUT) Copper Ore X 1 + -> (OUTPUT) 1 Key
(INPUT) Copper Ore X 3 + -> (OUTPUT) 1 Copper bar
(INPUT) Copper Bar X 3 + -> (OUTPUT) 1 Silver ore
(INPUT) Silver Ore X 3 + -> (OUTPUT) 1 Silver bar
(INPUT) Silver Bar X 3 + -> (OUTPUT) 1 Gold ore
(INPUT) Gold Ore X 3 + -> (OUTPUT) 1 Gold bar
(INPUT) Gold Bar X 3 + -> (OUTPUT) 1 Mithril ore
(INPUT) Mithril Ore X 3 + -> (OUTPUT) 1 Mithril bar
(INPUT) 1 Wirt's leg + 1 town portal book -> (OUTPUT) portal to cow lvl
(INPUT) Rotten Heart X 2 + -> (OUTPUT) Rotten Brain
(INPUT) Rotten Brain X 2 + -> (OUTPUT) Creature Fang
(INPUT) Creature Fang X 2 + -> (OUTPUT) Creature Scale
(INPUT) Creature Scale X 2 + Alchemy potion -> (OUTPUT) Creature Jawbone
(INPUT) Creature Jawbone X 2 + Alchemy potion -> (OUTPUT) Creature Tail
(INPUT) Creature Tail X 2 + Alchemy potion -> (OUTPUT) Creature Eye
(INPUT) Creature Eye X 2 + Alchemy potion X 2 -> (OUTPUT) Demon Horn
(INPUT) Demon Horn X 2 + Alchemy potion X 2 -> (OUTPUT) Demonic Essence
(INPUT) Demonic Essence X 2 + Alchemy potion X 2 -> (OUTPUT) Demonic Fire
(INPUT) Demonic Fire X 2 + Alchemy potion X 3 -> (OUTPUT) Legion Banner
(INPUT) Legion Banner X 2 + Alchemy potion X 3 -> (OUTPUT) Sacrificial Organs
(INPUT) Rotten Brain + Alchemy potion -> (OUTPUT) Rotten Heart
(INPUT) Creature Fang + Alchemy potion -> (OUTPUT) Rotten Brain
(INPUT) Creature Scale + Alchemy potion -> (OUTPUT) Creature Fang
(INPUT) Creature Jawbone + Alchemy potion -> (OUTPUT) Creature Scale
(INPUT) Creature Tail + Alchemy potion -> (OUTPUT) Creature Jawbone
(INPUT) Creature Eye + Alchemy potion -> (OUTPUT) Creature Tail
(INPUT) Demon Horn + Alchemy potion -> (OUTPUT) Creature Eye
(INPUT) Demonic Essence + Alchemy potion -> (OUTPUT) Demon Horn
(INPUT) Demonic Fire + Alchemy potion -> (OUTPUT) Demonic Essence
(INPUT) Legion Banner + Alchemy potion -> (OUTPUT) Demonic Fire
(INPUT) Sacrificial Organs + Alchemy potion -> (OUTPUT) Legion Banner
**UPGRADES**
(INPUT) Weapon + Jewel + Ith Rune + Rotten Heart -> (OUTPUT) Increase Level Requirement 2 + Enhanced Damage 10-20%
(INPUT) Weapon + Jewel + Shael Rune + Creature Fang -> (OUTPUT) Increase Level Requirement 4 + Enhanced Damage 20-40%
(INPUT) Weapon + Jewel + Pul Rune + Rotten Brain + Alchemy potion -> (OUTPUT) Increase Level Requirement 8 + Enhanced Damage 40-80%
(INPUT) Weapon + Jewel + Ohm Rune + Demonic Essence + Alchemy potion X 2 -> (OUTPUT) Increase Level Requirement 16 + Enhanced Damage 80-160%
(INPUT) Weapon + Jewel + Gul Rune + Creature Scale + Alchemy potion X 2 -> (OUTPUT) Increase Level Requirement 12 + Bonus to Attack Rating 10-20%
(INPUT) Weapon + Jewel + Jah Rune + Creature Jawbone + Demonic Essence + Alchemy potion + -> (OUTPUT) Increase Level Requirement 24 + All Skills + 1-3
(INPUT) Body Armor + Jewel + Sol Rune + Rotten Heart -> (OUTPUT) Increase Level Requirement 2 + Enhanced Defence 10-20%
(INPUT) Body Armor + Jewel + Ko Rune + Creature Fang -> (OUTPUT) Increase Level Requirement 4 + Enhanced Defence 20-40%
(INPUT) Body Armor + Jewel + Um Rune + Rotten Brain + Alchemy potion -> (OUTPUT) Increase Level Requirement 8 + Enhanced Defence 40-80%
(INPUT) Body Armor + Jewel + Sur Rune + Demonic Essence + Alchemy potion X 2 -> (OUTPUT) Increase Level Requirement 16 + Enhanced Defence 80-160%
(INPUT) Body Armor + Jewel + Ber Rune + Creature Scale X 3 + Alchemy potion -> (OUTPUT) Increase Level Requirement 12 + Reduce Damage 8-16%
(INPUT) Amulet + Jewel + Cham Rune + Creature Eye X 2 + Alchemy potion X 2 -> (OUTPUT) Increase Level Requirement 24 + Cannot Be Frozen
(INPUT) Amulet + Jewel + Ist Rune + Demon Horn + Creature Eye + Alchemy potion + -> (OUTPUT) Increase Level Requirement 24 + Slain Monster Rest In Peace
(INPUT) Amulet + Jewel + Mal Rune + Demonic Fire X 2 + Alchemy potion -> (OUTPUT) Increase Level Requirement 24 + Prevent Monster Heal
(INPUT) Amulet + Jewel + Ber Rune + Demon Horn + Alchemy potion -> (OUTPUT) Increase Level Requirement 24 + Crushing Blow 12-24%
(INPUT) Amulet + Jewel + Lo Rune + Demon Horn + Alchemy potion -> (OUTPUT) Increase Level Requirement 24 + Deadly Strike 12-24%
(INPUT) Weapon + Jewel + Shael Rune + El Rune + Alchemy potion -> (OUTPUT) Increase Level Requirement 12 + Increased Attack Speed 12-24%
(INPUT) Weapon + Jewel + Shael Rune X 2 + Demon Horn + Alchemy potion -> (OUTPUT) Increase Level Requirement 24 + Increased Attack Speed 24-48%
(INPUT) Weapon + Jewel + Dol Rune + El Rune + Alchemy potion -> (OUTPUT) Increase Level Requirement 12 + Faster Cast Rate 12-24%
(INPUT) Weapon + Jewel + Dol Rune + Lum Rune + Demon Horn + Alchemy potion + -> (OUTPUT) Increase Level Requirement 24 + Faster Cast Rate 24-48%
(INPUT) Armor + Jewel + Fal Rune + Hel Rune + Perfect Amethyst + Demon Horn + Alchemy potion -> (OUTPUT) Increase Level Requirement 12 + Strength 12-24
(INPUT) Armor + Jewel + Ko Rune + Hel Rune + Perfect Emerald + Demon Horn + Alchemy potion -> (OUTPUT) Increase Level Requirement 12 + Dexterity 12-24
(INPUT) Armor + Jewel + Io Rune + Hel Rune + Perfect Ruby + Demon Horn + Alchemy potion -> (OUTPUT) Increase Level Requirement 12 + Vitality 12-24
(INPUT) Armor + Jewel + Lum Rune + Hel Rune + Perfect Sapphire + Demon Horn + Alchemy potion -> (OUTPUT) Increase Level Requirement 12 + Energy 12-24
**CHARMS AND ARROWS**
(INPUT) Small Charm X 6 + Jewel + Magic Amulet + Magic Ring + Copper Ore + Alchemy potion + -> (OUTPUT) Magic small charm
(INPUT) Large Charm X 4 + Jewel + Magic Amulet + Magic Ring + Silver Ore + Alchemy potion + -> (OUTPUT) Magic large charm
(INPUT) Grand Charm X 3 + Jewel + Magic Amulet + Magic Ring + Gold Ore + Alchemy potion + -> (OUTPUT) Magic grand charm
(INPUT) Magic Small Charm X 6 + Jewel + Rare Amulet + Rare Ring + Copper Bar + Alchemy potion + -> (OUTPUT) Rare small charm
(INPUT) Magic Large Charm X 4 + Jewel + Rare Amulet + Rare Ring + Silver Bar + Alchemy potion + -> (OUTPUT) Rare large charm
(INPUT) Magic Grand Charm X 3 + Jewel + Rare Amulet + Rare Ring + Gold Bar + Alchemy potion + -> (OUTPUT) Rare grand charm
(INPUT) Any Arrows + Magic Jewel + alchemy potion + Creature fangs(OUTPUT) rare arrows
(INPUT) Any Bolts + Magic Jewel + alchemy potion + Creature fangs -> (OUTPUT) rare bolts
**SOCKETING**
(INPUT) White Shield No Sockets+ Jewel + Fal Rune + Dol Rune + Perfect Diamond + Creature Scale X 4 + Alchemy potion X 2 -> (OUTPUT) Socketed (1-4) Superior Shield
(INPUT) White Armor No Sockets + Jewel + Fal Rune + Dol Rune + Perfect Diamond + Creature Scale X 6 + Alchemy potion X 2 -> (OUTPUT) Socketed (1-4) Superior Armor
(INPUT) White Weapon No Sockets + Jewel + Lem Rune + Dol Rune + Perfect Diamond + Creature Jawbone X 2 + Alchemy potion X 3 -> (OUTPUT) Socketed (1-6) Superior Weapon
(INPUT) White Unsocketed Body Armor + Tal Rune + Thul Rune + Perfect Topaz -> (OUTPUT) Socketed Armor (1 – 6)
(INPUT) White Unsocketed Weapon + Ral Rune + Amn Rune + Perfect Amethyst -> (OUTPUT) Socketed Weapon (1 – 6)
(INPUT) White Unsocketed Helm + Ral Rune + Thul Rune + Perfect Sapphire -> (OUTPUT) Socketed Helm (1 – 6)
(INPUT) White Unsocketed Shield + Tal Rune + Amn Rune + Perfect Ruby -> (OUTPUT) Socketed Shield (1 – 6)
-Monster Changes-
-All Bosses - All Boss monster types have been slightly increased in defensive stats
-Nilithak - Reduce Corpse Explosion from 10-20% down to 5-10%
-On Death Auras - These were not working due to a miss in the setting to enabled - These have now been enabled, Void Death and Blood Death Auras
-Openwounds - This has been removed from all monster that had this ability due to Mercs not being able to survive, this has been replaced by Blood Death Aura
-Vampire - Fiery Meteors - The area affect spell should now deal damage accordingly, please report if so
-Monster Levels adjustments - Armor Class - The armor on monsters has been reduced from 12 base and 12 per level to 9 base 9 per level - This will help reduce the gap for AR requirements slightly, however dexterity will still be required to optimize and more importantly the skill level itself, this is a big reason why rushing is not possible unless with 2-3 players together
-Monster Levels adjustments - Hit Rating - The hit rating on monsters has been reduced from 12 base and 12 per level to 10 base 10 per level - This will help reduce the gap for AC requirements slightly, however dexterity will still be required to optimize and more importantly player level versus monster level, this is a big reason why rushing is not possible unless with 2-3 players together
-Monster Resist Changes -Normal/NM/Hell - DR% has been reduced by 20% on each difficulty -Normal/NM/Hell - Resistences have been reduced 30% on each diffuclty - This change does not affect monsters primary resistences only secondary resistences
Peace
Discord: Discord.gg
NOT UPDATED: Diabloiienriched.co.za media to come
Hi all,
Fixed a bug with Grand Charms causing line 882 crashes.
While fixing this, i also managed a few other things:
- enabled a few more extra unique rings/weapons/armors
- all unique rings and amulets will now drop with 1 socket
- added more shield only resitences to prefixes
- most class shields will now spawn with +all resists
- fixecd plugy stats interface overlaps
- many new runewords enabled
Crusher 1 mele ElIth
Recovery 1 tors ElTir
Cruelty 1 miss EthSol
Heartplate 1 tors EldNef
Iron Defender 1 shld AmnEl
Rockplate 1 helm ElEl
Kurast Pointer 1 spea EldEld
Dust 1 tors TalRal
Spite 1 wand staf orb RalThul
Kurast Plate 1 tors OrtThul
Striders Striker 1 swor h2h shks ShaelOrt
Striders Companion 1 shld cshd SolEth
Lifesteel 1 weap NefAmn
Wizadri 1 circ IthTir
Poison 1 h2h shks TalAmn
Frostfleece 1 dhide ThulNef
Sparkflint 1 miss OrtTir
Tooth 1 head IthSol
Quickflame 1 weap RalShael
Lighteye 1 pcrown AmnEth
Wolverine 1 tors PulShaelPulUm
The Iron Maiden 1 tors AmnSolAmnSol
The Amazon`s Gaze 1 tors ElKoKoUm
The Apprentice`s Vision 1 tors EthTirIthLum
The Calling Storm 1 tors MalOrtRalMal
Prismatic Ire 1 tors TalRalOrtThul
Striders Revenge 1 tors IoFalKoLum
The Phylactery 1 tors SolMalPul
Ironbear 1 tors BerFalUm
Bladepanther 1 tors ChamKoPul
Clarity 1 tors ChamDolSur
Judicator 1 swor axe LoOhmLoEth
Bonethrash 1 hamm scep BerShaelGul
Divinity 1 weap JahIstMalIstUm
Guardtalon 1 cshd h2h shks BerShaelPul
Invincible 1 pole mace VexAmnHelZodEth
Luckthief 1 wand staf orb IstIst
Falcon 1 glov FalKo
Painkiller 1 miss LoKoShaelEth
Rexxar 1 miss axe MalEthSol
Lightbeam 1 weap SolEld
Strider 1 belt SolShael
Sparkhold 1 shld ShaelNefDol
Planeswalker 1 boot SolIoEld
Powersource 1 glov LumTirIth
Concentrator 1 swor scep IthMalEth
Spellbreaker 1 shld BerUmHel
Etherialium`s Absorber 1 tors ZodBerJahCham
Berzerker`s Carnage 1 axe swor SolEthDolOhmLo
Armageddon`s Firestorm 1 staf RalVexTirVexLem
Crusader King`s Defiance 1 pole spea GulAmnPulIstIo
Bloodmancer`s Curser 1 nscth SurVexGulEl
Valkyrian Enhancer 1 miss spea JahUmShaelKoLo
Royal Shadow`s Claw 1 h2h shks ChamGulIst
Static Shifters Phaser 1 orb IstBerTir
Duelers BattleBelt 1 belt ShaelSol
Infectious BattleBelt 1 belt TalSol
Burning BattleBelt 1 belt RalSol
Frostbitten BattleBelt 1 belt ThulSol
Sparking BattleBelt 1 belt OrtSol
Crusaders WarBelt 1 belt FalUm
Diseased WarBelt 1 belt DolUm
Flaming WarBelt 1 belt LumUm
Deathfrost WarBelt 1 belt IoUm
Thunderous WarBelt 1 belt KoUm
Duelers Battleboots 1 boot ShaelSol
Infectious Battleboots 1 boot TalSol
Burning Battleboots 1 boot RalSol
Frostbitten Battleboots 1 boot ThulSol
Sparking Battleboots 1 boot OrtSol
Crusaders Warboots 1 boot FalUm
Diseased Warboots 1 boot DolUm
Flaming Warboots 1 boot LumUm
Deathfrost Warboots 1 boot IoUm
Thunderous Warboots 1 boot KoUm
Duelers Battlegloves 1 glov ShaelSol
Infectious Battlegloves 1 glov TalSol
Burning Battlegloves 1 glov RalSol
Frostbitten Battlegloves 1 glov ThulSol
Sparking Battlegloves 1 glov OrtSol
Crusaders Wargloves 1 glov FalUm
Diseased Wargloves 1 glov DolUm
Flaming Wargloves 1 glov LumUm
Deathfrost Wargloves 1 glov IoUm
Thunderous Wargloves 1 glov KoUm
Thanks all
Peace
Skill Precision amazon doenst work.
Hi there,
Thanks, it is fixed now.
I will also be repacking with some changes and updates.
You can also join discord if you want.
Peace