Changes in this update are as follows...
Fixed an issue that removed the foundation from tier 3 bases for UNSC
Added Rebel infantry to UNSC Barracks (New infantry Squad didn't exist before)
Added Odst infantry to UNSC Barracks (New infantry Squad didn't exist before)
Fixed an issue that would make it so Rebel snipers overwrite infected grunts when playing the Gravemind.
Changed the Art of the Gravemind commander to be the same as the Random UNSC.
THIS REQUIRES YOUR TO HAVE A MODDED EXE THE LAST UPDATE COMES WITH IT.
Download the last update if you want the modded exe I didn't put it in this one because it takes longer to upload and is fairly large.
Changes in this update are as follows...
-Fixed an issue that removed the foundation from tier 3 bases for UNSC
-Added Rebel infantry to UNSC Barracks (New infantry Squad didn't exist before)
-Added Odst infantry to UNSC Barracks (New infantry Squad didn't exist before)
-Fixed an issue that would make it so Rebel snipers overwrite infected grunts when playing the Gravemind.
-Changed the Art of the Gravemind commander to be the same as the Random UNSC.
Plans for next patch..
I plan to make it so the flood can call in flood drop pods and fix an issue with the flood turrents and fix an issue with flood expansions that causes it to use the UNSC model instead of the flood one. also have plans to add in more custom squads for the cov possibly different types of grunt squads or a squad of elites with plasma rifles, its also possible that I will make a new CIV faction data for the flood and custom UI not sure yet but its possible I might try and make the rebels playable but I don't really see any reason to do this since they lack alot of units although interestingly in the files for halo wars there are Rebel jackals elites and grunts but none of them have any models from what I have seen it may be possible to restore these if that's the case then I will make a rebel faction but for now that doesn't look to be possible sentinels on the other hand is something i'm looking into so keep an eye out for that..
making a new civ can break your leader so be careful :)
Should work fine you just have to create a lot of data.
if i have a data with a mod....where shoud i put it?(i am new with this thiengs so...i dont know very many things i need to do)