Description

Here comes the release of Universal Mod's MP client side version 1.6.6 # universal_mod ## Installation Copy the whole `mods` folder into `Call of Duty` folder. Example full path: `C:games\Call of Duty\mods\universal_mod_1.6.6` ## Launching the mod Please double click the `START.bat` file

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Universal Mod 1.6.6 MP client side files
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cohnred Author
cohnred - - 35 comments

Steam users please follow the below instructions:
Steamcommunity.com

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cohnred Author
cohnred - - 35 comments

Changelog:
- mines can be triggered by any damage (shooting with any weapon, grenade or artillery)
- added HUD ammo shells indicating current clip's ammo
- new game mode: Hold and Defend (enhanced HQ with no spawning-blocking time - with only a short delay)
- PTRD-41 antitank rifle (added to mp_kursk and mp_ponyri)
- BAS now also supports Japanese and Italian armies
- Afrika Korps soldiers have both helmets and "caps"
- added a position in main menu for quickconnect to the server
- weapons' shuffle for giving the possibility of adding new more weapons in the future (overcoming CoD's weaps limitation a bit)
- changed Italian playerbody's skins for using more stock textures (affects mod's size)
- added Panzer IV - desert version with mg34 turret
- added Horch - desert version
- added Lewis MG as deployable variant
- added new iteration of Desert Storm map (it supports more gametypes: bas or dom for instance)
- added breakpoints for map_rotation (game uses different map_rotation lists depending on players' count)
- some bugfixing

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