This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Includes the original MCC releases of Truth & Reconciliation: Revisited and Precipice (H1 Spirit).
IMPORTANT: This archive is now obsolete. Please see our Steam Workshop releases for MCC here:
Steamcommunity.com
Original information is as follows:
Truth & Reconciliation: Revisited is an updated version of the stock Truth & Reconciliation campaign map, built using significantly-updated assets from CMT's 2012 demo release, and the Evolved source release's stock-gameplay-preserving h1_spirit tags.
Precipice (H1 Spirit) is an updated version of Siliconmaster's 2011 custom multiplayer map, also using h1_spirit tags.
Please note that, currently, MCC does not fully support integration of custom maps. You'll have to manually replace existing maps, and play with anti-cheat disabled until you restore the originals. If / when 343 adds this support, we'll be sure to reissue the maps to take advantage of this!
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Install guide:
For simplicity, this guide has you replace "a50.map" and "dangercanyon.map". Feel free to pick other campaign and multiplayer maps instead.
1. Locate your MCC Halo 1 maps directory. If you bought it on Steam, this will be "<your Steam game directory>/steamapps/common/Halo The Master Chief Collection/halo1/maps/".
2. Move "a50.map" and "dangercanyon.map" from the MCC directory into a backup folder. Don't neglect this step!
3. Move "a50_revisited.map" and "precipice_h1_spirit.map" from this archive into the MCC directory.
4. Rename them to "a50.map" and "dangercanyon.map", respectively.
5. Launch MCC with *anti-cheat disabled*. Otherwise, the game may consider you a cheater!
6. In the Halo 1 menu, load Truth & Reconciliation to launch T&R Revisited, or load Danger Canyon to launch Precipice.
To restore the original maps, just move the "a50.map" and "dangercanyon.map" you backed up into their original locations.
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Regarding non-English languages:
MCC should support loading maps in any language (meaning you should not experience crashes, corrupt data, or other game-breaking issues). However, we do not have the capacity to to localize our English content base or test in every released language. Please reach out if you encounter game-breaking issues related to localization support!
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For more information about Halo modding, visit our friends at the Reclaimers Discord server: Discord.reclaimers.net
Credits:
The Silent Cartographer: Evolved v1.4.1 (2021 - 2022)
Core team:
- Teh Lag
- Ifafudafi
- Siliconmaster
Additional thanks to:
- BobtheGreatII: Bonus 3D & texture art
- Shelly Herself: Debugging support
- Mimickal: Debugging support
Testing:
- BobtheGreatII
- Erich Plankey
- Koscine
- Mimickal
- Neo Te Aika
- Sean T
- Shelly Herself
- SlowBullet
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The Silent Cartographer: Evolved (2012 - 2015)
Core team:
Teh Lag
- Project lead
- Mission design
- 3D & texture art
- Animation
- Mission & feature scripting
- Programming & tools
- Team administration
Ifafudafi
- Gameplay design
- Mission design
- Visual FX
- Texture art
- Mission & feature scripting
- Team administration
Siliconmaster
- Environment art lead
- 3D & texture art
- Lighting
- Game manual
BobtheGreatII
- 3D & texture art
LlamaJuice
- 3D & texture art
Additional contributors:
Axial
- Initial project planning & concept art
Beaucephal
- Sound design
Boogerlad
- Lightmap rendering
Conscars
- Skybox art
H3freak
- Interface design
MetkillerJoe
- 3D art
Moses
- Content optimization
- Programming & tools
NuggetWarmer
- 3D art
SlappyThePirate
- 3D & texture art
SOI_7
- 3D & texture art
Xalener
- Sound design
Kornner Studios & the Open Sauce people:
- Kornman00
- TheFieryScythe
- Choking Victim
Testing & Feedback:
- Amit
- Apoc4lypse
- Axial
- CabooseJr
- Corvette19
- Hokiebird428
- Hotrod
- Itszutak
- Kei
- MatthewDratt
- MooseGuy
- mootjuh
- Pepzee
- rosco
- supersniper
- The Barron
---
CMT & Other Contributors (2011 - 2015)
Teh Lag
- Team lead
- Mission design
- Environmental & object art
- Animation
- Mission & feature scripting
- Team administration
Ifafudafi
- Team co-lead (Evolved)
- Mission design
- Gameplay design
- Visual FX
- Team administration
Masterz1337
- Team co-lead (SPv3)
- Mission & feature scripting
- Team administration
Arteen
- Mission design
- Environmental & object art
Beaucephal
- Sound design
Boba
- Concept, 3D & texture art
BobtheGreatII
- 3D art
ChokingVictim
- Programming
Dano
- 3D & texture art
Flyinrooster/Roostervier
- 3D art
H3freak
- Interface design
Hunter/MartynLeeBall
- 3D art
Jesse
- Environmental art
- Interface design
Ki11a_FTW
- Environmental art
Kirby422
- Scripting, encounter & level design
LlamaJuice
- 3D & texture art
Lex
- Shaders & texture art
NuggetWarmer
- 3D art
Moses
- Content optimization
- Programming & tools
Neodos
- Concept art
NeurologicalDisorder
- 3D art
ODX
- Animation
Rob Oplawar
- 3D art
Shadowspartan
- Programming & tools
- Tag references
Siliconmaster
- Lighting
Sinow
- Mission & feature scripting
SlappyThePirate
- 3D art
SOI_7
- 3D & texture art
Wave of Lag
- 3D art
Xalener
- Sound design
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We would also like to credit the people at Bungie Studios (past and present) for the original Halo games, Gearbox Software for Halo Custom Edition, and 343 Industries for their continued stewardship of the franchise. Our mod makes use of content from across the Halo series, and would not exist without them!
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Lastly, we would like to re-credit those who were credited for SPv2, as this project draws on their hard work even if they were not active contributors to TSC:E:
- Arteen
- Boba
- Conscars
- Dano
- Doom / Sneeze
- FlyinRooster / Roostervier
- HDoan
- Higuy
- ICEE
- Kirby
- Lightning
- Lodex
- Masterz1337
- Moses / Play4Phlx
- NuggetWarmer
- Phopojijo
- P0lar Bear
- Scooby Doo
- Selentic
- Teh Lag
- Wave of Lag
ZTeam:
- CtrlAltDestroy
- Choking Victim
- ShadowSpartan
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Truth & Reconciliation: Revisited
Based on CMT's public 2012 demo release of A50 (http://hce.halomaps.org/index.cfm?fid=6273):
- Level geometry modeled by SlappyThePirate
- Level geometry textured by Dano
- Lighting rendered by Siliconmaster
This release by:
- Teh Lag
- Ifafudafi
Testing:
- BobtheGreatII
- Sean T
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Precipice (H1 Spirit)
Based on Siliconmaster's 2011 map (http://hce.halomaps.org/index.cfm?fid=5708):
- Concept, design, and modeling by Siliconmaster
- Skybox by Con
- Redesigned bridge by IceDragon
- Scripts, bugfixing, and scenario support by Inferno
Original testers:
- Ace of Spades
- Adam Burrows
- Arayian
- Admiral Bacon
- Codebrain
- Dan Valiere
- Dwood
- FireScythe
- Higuy
- IceDragon
- Inferno
- Lightning
- Llama Juice
- Masterz
- PlasX
- ReaperMan
- ShadowSpartan
Special thanks:
- [EJ]Bean
- IceDragon
- Llama Juice
- ShadowSpartan
- Lightning
- chrisk123999
- Con
- Inferno
- Kornman00
- Dennis and Halomaps.org
- TheGhost and Modacity.net
This release by:
- Ifafudafi
- Siliconmaster
- Teh Lag
Additional thanks to:
- Vaporeon: Debugging support
Testing:
- Sean T
- Shelly Herself