Report abuse Through the Dead City - Alpha 0_0_0_4
Filename
Through_the_Dead_City-Alpha_0_0_0_4.rar
Type
Demo
Uploader
NeverAutomatic
Date
May 12th, 2013
Size
8.61mb (9,029,293 bytes)
Downloads
1,740 (1 today)
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Description

Version 0_0_0_4 adds new weapons, a safe house, bug fixes, and some other gameplay changes. Read more for the full change list.


  • Closing a menu will now return to the last game state. (example: inventory opened during play will return you to the gameplay when closed, not command mode.)
  • Fixed some problems that were causing the game to crash. (squad menu crash & end of map random crash)
  • Reduced the range for interacting with objects to a reasonable distance. You can interact with objects near any of your squad members.
  • Added highlighting to interactive objects when you hover over them. Green highlight for objects within reach, red for things out of reach.
  • Items need to be dragged completely off the inventory menu to drop them. (No more accidentally dropping items between the inventory slots)
  • Added shared item slots. Items placed in the shared slots can be accessed by any survivors on your team. If an item is picked up(and stackable) and the same item is in one of the shared slots, the items will be stacked there first. The main point of this is to avoid having to constantly split/manage the ammo between your survivors, and also reduce clutter in the inventory.
  • Fixed problem where some zombies would randomly disappear at night.
  • Survivors now reload if their ammo is low and there are no zombies around.
  • The player can now rest in beds if the entire building has been secured(every room searched) and there are no zombies nearby.
  • Added a help message system. For example: "out of range", when the player is trying to open a door they can't reach.
  • Added safe house. The safe house is the new starting area for the player. It's surrounded by a fence for protection from zombies.
  • Added some new guns and changed the old ones.
Preview Image
Through the Dead City - Alpha 0_0_0_4
Post comment Comments
etxrase
etxrase May 12 2013, 10:10am says:

a lot of fun :D

+1 vote     reply to comment
togoaway
togoaway May 12 2013, 10:55am says:

Awesome was waiting for this update :D

+1 vote     reply to comment
HellsArmy141
HellsArmy141 May 17 2013, 3:22am says:

Great game, A huge amount of fun, Some co-op would be awesome if you have the power to make it happen ;)

+1 vote     reply to comment
skullkan6
skullkan6 May 18 2013, 1:30pm says:

Have you fixed the problem of the zombies disappearing when there is a large number of them onscreen?

+1 vote     reply to comment
NeverAutomatic Author
NeverAutomatic May 18 2013, 11:20pm replied:

Yep, if you click "Read More" in the description above, you can see a full list of the changes and fixes. :)

+1 vote   reply to comment
Guest
Guest May 21 2013, 4:44pm says:

This comment is currently awaiting admin approval, join now to view.

NeverAutomatic Author
NeverAutomatic May 21 2013, 9:03pm replied:

ah yeah, I've just noticed that the "HiDef" profile is on by default. I can probably switch it down without any trouble as the game doesn't use any fancy 3D or shaders.

So unfortunately, it's not something you can fix on your end right now, but you should be able to play the next alpha. Sorry for the inconvenience.

+1 vote   reply to comment
adamozo12
adamozo12 May 31 2013, 1:54pm says:

Its really Fantastic!!!! I hope some day you will do multiplayer patch it would be cool. TRACKING!!!

+1 vote     reply to comment
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MD5 Hash
06c2377bf81113078290b48c55d4c2ee
Related Games
Through the Dead City
Through the Dead City Single Player Adventure
Related Engines
XNA
XNA Public Domain Released Dec 31, 2006