Submod for Third Age Total War ...
Offers an alternative gameplay and adds 50 additional units to the official Third Age Total War mod.
Find more info, go here: Total War Center thread, Third Age TW Realism+
Twcenter.net
Extract Readme:
A modification created for TATW 3.2 by DaVinci
Version 2.98.1 - Relaunch (full submod)
Final version
Development parameters for the balancing: Campaign difficulty M, Battle difficulty M (no battletime limit); Unit Size Huge; Grand Campaign Long.
Faction recommendation: Good side factions, Eriador/Arnor is likely the best choice to rescue Middle-earth, Gondor and Rohan have the potential, too.
For an extra challenge Silvan Elves, but also High Elves, Dwarves and Dale offer a very challenging gameplay.
...
Changelog - Relaunch
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V 2.7
# The first relaunch version changes especially a lot of the common balancing for the campaign, quite something of the start situation,
provides some unit role changes, and adds 15 new units, while the whole of the former unit addition is disabled (the TLK units).
The prime of the relaunch goal is an enhanced gameplay with still more increased lore-property for the campaign design.
V 2.75 (patch)
Requires 2.7 installed, not saved game compatible (start new campaign).
# The promised version with unlocked characters (except Saruman, Denethor), plus some other balancing items and corrections.
V 2.8
# This version changes again something of the common balancing for the campaign, something of the start situation,
provides again few unit role changes, and adds now together 30 new units (15 Gondor Reborn and 15 RusichiTW source materials).
V 2.9
# This version changes again something of the common balancing for the campaign, something of the start situation,
and adds now together 33 new units (18 Gondor Reborn and 15 RusichiTW source materials).
V 2.95 (open beta)
# Kind of changes as above, and more unit additions (now 49 incl. AUM 2.1 units).
# Added is a txt file "Faction VCs" (victory conditions, which might be taken into account).
V 2.98 (open beta)
# Diverse balancing items (along recent posts in the submod thread).
# One more unit addition from RusichiTW resource (now the submod adds 50 new units).
V 2.98.1 (final version)
# Fix for AUM units without textures.
TATW 3.2 Total Realism!!!!
well made: great joob!!
1.enormeous variety of units (some are really nice!)
2.archers are less deadly with arrows _ and i like it (though elven ones should have been more , i think)
just one thing i didn't appreciate --> evil factions I.A. has too much power and grows more and more over good factions: probably because there are too few recruitments (at least some few base units should be more available for recruitment, even in foreign regions)
Nice mod. Decent and finished mod from experienced modder. What is most important IMO mod seems completely bug-free.
it is compatible with mos?
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i installed and submod, and i have a question, how do i launch a submod. i thought that they just added to what was already there.