V2.7: Fixed triggering of crescendo event in library and finale. Removed backtracking during finale. Improved visuals. Reduced number of edicts.
INFO
The Seal of Asrahmat is a one-map Halloween campaign for Left 4 Dead 2, made by Imaculata. It includes custom models, sounds, textures and scripting, including an all new enemy. There are optional Jack-o-lanterns that the players can light, along with several new items to collect. This campaign has a few puzzles, requiring the player to find various key items and to uncover secret passages within the manor. Turning on Instructor Hints in the options is recommended! If you get stuck, a walkthrough is provided below.
INSTALLATION
Extract the rar-archive and place "asrahmat.vpk" in your "Left 4 Dead2/left4dead2/addons/" directory. That is all. Subscribe to The Seal of Asrahmat on the Steam Workshop for automatic updates.
CHANGE LOG
V2.7: Fixed triggering of crescendo event in library and finale. Removed backtracking during finale. Improved visuals. Reduced number of edicts.
STORY
In the early 20th century there was a stage magician known as Charles England. At a young age he was drawn to the supernatural; First stage magic, then actual magic. Along with a group of like-minded individuals, he formed a society known as the Veridical Gentleman's Club (Later known as the Veridical Society). Their goal was to separate truth from fiction in the area of the paranormal. At some point in time he came into the possession of an ancient tome called the Book of Asrahmat. Cautious of the terrible powers contained within, he retreated to a remote area of England. The Winterriver Manor was located on a small island in the middle of a lake, far removed from society. It was hard to reach, accessible only by one small feeble bridge. It is unknown who built the manor and if Charles England had always been its soul inhabitant, but it is believed that it is here that he first started experimenting with the book.
The book contained instructions for dark rituals and incantations, including spells to contact the other side. Charles England believed that maybe he could contact his late wife and daughter, but instead he contacted something else entirely. It started with a strange feeling of being watched at night. Then strange sounds, muddy footsteps in the mainhall, the sound of running feet, whispers in the dark... Charles must have believed that the lake would provide some kind of natural barrier for the evil that he would unintentionally unleash, but he was gravely mistaken. The catacombs underneath the manor provided a fertile soil for evil to fester. Perhaps a great darkness had always slept at the bottom of that lake, biding its time and waiting to be awakened.
It didn't take Charles long to realize that he was in contact with neither his late wife nor deceased daughter, but with something dark that fed on his grief and fears. Charles England concluded that since the book had unleashed this calamity, that the solution could also be found within its pages. It is here that he came upon the Seal of Asrahmat; an ancient incantation to imprison powerful entities. He entrapped the darkness in a heavy stone coffin, located in the attic of the manor, where it would be 'closest to the stars'.
For many years, the arcane barrier held strong. But for reasons unknown, the power of the seal has started fading and now evil roams unchecked. A plague of undead creatures has started swarming the land, pouring forth from the manor and the darkness within. Four heroes travel to the manor in order to find the source of this evil and put a stop to it. You must find the book and restore the Seal of Asrahmat!
CREDITS
Special thanks to Robin for providing the voice of Charles England.
Also thanks to Sigilien, Warbishop and Robin for testing the campaign.
This mod includes a modified version of the Cadillac Hearse model by Dr House and its coffin.
Retextured Necronomicon and the mirror by TurdBurglar & Stay Puft, from their Left For Evil Dead mod.
Sae model, Camera Obscura and music from Fatal Frame.
Jack-o-lantern models from Guild Wars 2.
Music extract from The Haunting of Hillhouse.
Curtain model from Silenthill 2.
Orrery model by Korolevalidia.
Gramophone model by Devansh Tyagi.
Blood altar model by Runsbuns.
Cthulhu statue model by Samize.
Stylized Runic Pillar model by Unixium.
Jur-Tomb model by A_Hornets_Nest.
Iron Brushed Trunk model by Capus-design.
Many sounds used from Freesound.org.