This is Version 2 for Suicide Blitz 2 for Left 4 Dead 2. The bug fixes and changes from version 1 are listed in the description -- Enjoy!
Map 1
*Fixed railing on map 1 disappearing in the elevator
*Fixed versus tier 1 weapons spawning incorrectly in saferoom
*Tinkering with a preventive measure for the possibility of people falling through the elevator
*Fixed a ladder on the CEDA trailer for versus
*Kill the info_remarkable referring to the fence once the alternative path has been entered
*Added a clip for physics objects in the elevator going out the sides – but still be careful
Map 2
*Added a sprite for the boat event to hint more to the fact that the can needs to be shot (regardless of hints enabled or not)
*Reworked the boat event to avoid the swamp fever bug
*Fixed a problem with SI getting stuck on awnings on the main street after leaving saferoom
*Fixed a ladder on Inigo’s Café for SI
map3
*Fixed a bug where the saferoom door at beginning stayed open.
*Moved Crazy Ron’s radio outside of the saferoom near the tonfa spawns and increased volume
*Did some optimization on the sewer, should get a FPS increase
*Fixed some nav issues in the sewer area
*Fixed a purple and black texture below the pipes near end of the map
*Fixed an few incorrectly shadowed props in the pipe cross room
Map 4
*Changed the way weapons transition from map 4 to 5
*Made Crazy Ron louder during the train event
*Added a missing soundscape in the bowling
*Removed some sprays that may cause confusion regarding direction
Map 5
*Fixed weapons not spawning for second team on versus.
*Was some missing geometry on the stadium façade during the exit, it has been repaired by the local craftsmen
*Bot SI would sometimes fall behind a fence, this should be fixed
*Second button doesn’t light on the finale radio anymore to avoid
skipping through instructions. The button still works, so if you are
impatient, just keep hitting it.
*Fixed a problem with being able to be momentarily stuck on radio finale button
*Fixed a stuck spot at the humvee/sandbags in the tunnel leading to the helicopters
Global
*Added some fallen survivor spawns
*Added some explosive barrel spawns
*Added the golf club to numerous melee weapon spawns
*Added some misc. sprays
*Reduced the size of some textures
*Removed the wandering witch from all maps that take place during the day or dawn
This is amazing.
I may have found a bug. When I go into map 1 safe room to load map 2, the game will crash. Is it possible to add a gnome in the same map that you need it for? in a secret place maybe? lol.
This comment is currently awaiting admin approval, join now to view.