Report abuse SkyFi R1
Filename
SkyFi_-_Core.zip
Type
Full Version
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neronix17
Date
Feb 22nd, 2012
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2.62mb (2,744,418 bytes)
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1,456 (1 today)
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Description

Here is the first release, not complete as I lost yesterdays progress thanks to my oh so wonderful chunk of metal some call a computer. I thought it best just to release what I managed to recover, most of it is there but the Stargate model hasn't been imported yet...


Here is the first release, not complete as I lost yesterdays progress thanks to my oh so wonderful chunk of metal some call a computer. I thought it best just to release what I managed to recover, most of it is there but the Stargate model hasn't been imported yet. Here is a list of the added things for now:

-New Area called Cheyenne, the settlement in it is also named that, several interiors done but not all are connected, Navmesh is not finished so I highly suggest not taking followers with you.
-New material, Naquada, in Raw and Refined format, should be available from any smith, if not let me know, you will be able to mine and buy it in Cheyenne in R2.
-Jaffa Staff weapon, same as the minimod but the recipe now uses leather strips and Naquada.
-2 Vendors, alchemist and mage, in their own buildings. 1 Tavern with barkeep too.

Sorry for the lack of completed buildings, only the tavern is complete. Any problems then let me know, the entrance hasn't got a map marker yet but it is down the road from outside Markarth. I will push out R2 as soon as I can.

Known Bugs:
-Tardis doesn't have collision, cannot fix this right now so will just be fixed when it is fixed.

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SkyFi R1
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sn0wwarrior
sn0wwarrior Feb 22 2012, 9:11pm says:

thanks for release, will try it when i get a chance. Also is there any format you would like bugs to reported in?

+2 votes     reply to comment
neronix17 Author
neronix17 Feb 23 2012, 6:48am replied:

I will set up a forum on here now, would be good if you could report them there thanks :) Not sure if you can talk to vendors, I have been able on one save but not on another so I need confirmation from others on that.

+2 votes   reply to comment
sn0wwarrior
sn0wwarrior Feb 23 2012, 4:20pm says:

nope, cant talk to vendors and the potions on shelf behind one vendor are all free for taking.

+2 votes     reply to comment
neronix17 Author
neronix17 Feb 24 2012, 2:41am replied:

Alrighty, will get that sorted out today and upload the 1.1 release, I will get the navmesh done too so it isn't just the vendors that were done.

+2 votes   reply to comment
[$#!T-Happens]
[$#!T-Happens] Feb 28 2012, 8:19pm says:

looks awesome... the whole town is beautiful so far...
on another note there is part of wall in the current gate room that is not visible/missing
If you stand on the pad where the dhd will be (going off the pictures) and look towards the door, the small section is on the right of the giant archway, not a big problem but thats so far the biggest thing i've found :P, so you must be doing something right :D

+2 votes     reply to comment
neronix17 Author
neronix17 Feb 28 2012, 8:30pm replied:

Yeah I cought that earlier today hehe, will be creating a banner for the town to make the gate room feel less empty, got lots of little miscellaneous models to convert for clutter but they are a little time consuming till niftools is updated.

+2 votes   reply to comment
Kokumotsu
Kokumotsu Feb 28 2012, 10:48pm says:

wow. mfw i just foudn this. DLing NOW

+2 votes     reply to comment
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neronix17 Author
neronix17 Mar 27 2013, 1:55pm replied:

Cheyenne.

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Guest Apr 5 2013, 6:35am says:

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rhy6222
rhy6222 Apr 5 2013, 8:32am says:

Where is Cheyenne?

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Guest Apr 5 2013, 7:06pm replied:

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Guest May 13 2013, 4:46am says:

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neronix17 Author
neronix17 Sep 13 2013, 11:23am replied:

Read the other comments before opening that mouth of yours, might save you some time.

+1 vote   reply to comment
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