This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
Just a small update to correct and adjust some balance issues. See description for all patch changes.
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5.0.0.4 PATCH NOTES
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-Text and General Changes-
-Shael Rune (xxx) - Added Number for Shael Rune (13)
-Io Rune (xxx) - Added Number for Io Rune (16)
-Jah Rune (xxx) - Added Number for Jah Rune (31)
-Skulls (xxx) - Add Number for Skulls as follows:
Chipped Skull (1)
Flawed Skull (2)
Skull (3)
Flawless Skull (4)
Perfect Skull (5)
-Auras - I was unable to add aura mana cost per tick due to file limits and all the lines are already used
-Class Uniques - New uniques need to have .tbl strings added - These are only for the new class specific items T1-T3
-Items added and strings added:
Mindblinder (T1) Clawshield
Stormclaw Defender (T2) Light Clawshield
Psychic`s Shield (T3) Heavy Clawshield
Shadow Sprinters (T1) Light Lotus Greaves
Sisters Sprinters (T2) Battle Lotus Greaves
Conductive Sprinters (T3) Mirrored Lotus Greaves
Frostbite Fists (T1) Light Arcanefists
Stormtouch Fists (T2) Battle Arcanefists
Colenzo`s Flamefists (T3) Focusing Arcanefists
Guardian Brace (T1) Warbrace
Foothills Warbrace (T2) Plated Warbrace
Thundergods Warbrace (T3) Folded Warbrace
Packskin Leather (T1) Wildleather
Groveweave Leather (T2) Thin Wildleather
Fury Feralskins (T3) Thick Wildleather
Graced Cleric (T1) Wreath
Blessed Guardian (T2) Blessed Wreath
Fallen Paladin Crown (T3) Holy Wreath
Thrane`s Guard (T1) Themiscyra
Fetish Gong (T2) Light Themiscyra
Thundergod`s Diviner (T3) Heavy Themiscyra
-Merc Changes-
-All Mercs - Scaling Defensive Passive
-Passive Details:
Damage % Reduction 12%+2% per level
Movement % Increase 12%+2% per level
Damage Reduction Flat 3+3 per level
Thorns Damage 6+6 per level
Fasterhit Recoveryn 3%+3% per level
-Skills-
-All Skills - Removed all intown skills use - It was never intended for the reason of mana abuse by buffinf and summoning in town and reseting mana
-All Skills - Skills which have delays such as auras/blade shield/shadow strikes etc have had their global cooldowns removed as these are buffs and not intended to lock out skills
-All Skills - Auras - Mana cost - Adjusted costs down from 5/8 scaling down to 4/8, this should yield about a 50% reduction in base and per level increase
-Sorceress - Hydra Fire Aura - Reduce Damage from 7/8 down to 6/8
-Assassin - Shadow Mimmic - Reduced Strength per level from 30 down to 15, this was an oversight
-Assassin - Shadow Mimmic - Reduced Dexterityper level from 15 down to 10, this was an oversight
-Assassin - Blade Shield/Shadow Strikes/Storm Strikes - Cooldown lockout fixed - See All Skills - Auras
-Assassin - Lightning Trap - Increased base shot at level 1 from 4 per trap to 6 per trap
-"An evil force" - Fill skill placeholder with additional skills - This has not yet been addressed and will only be found on rares for now
-Itemization & Stat Changes-
-Rare Stats - Mana regen - Increased availability of this stat on all caster type/class type items
-Rare Stat - Replenish life - Increased availability of this stat on all physical and melee type/class items
-Rare Stat - Flat damage reduction - Increased availability of this stat on all items
-Charms - There are now 3 types of charms
Details: This is available to all classes and have random varying stats
Natureguard Charm - This is an all resist charm with regeneration stats - Can only carry 1 (Small Charm)
Scalebane Charm Scalebane Charm - This is an combat stat charm - Can only carry 1 (Large Charm)
Brilliance Charm - This is an skill stats charm - Can only carry 1 (Grand Charm)
-Recipes for charms:
(INPUT) Jewel + Rotten Heart X 2 + Rotten Brain X 2 -> (OUTPUT) Natureguard Charm
(INPUT) Jewel + Creature Fang X 2 + Creature Scale X 2 -> (OUTPUT) Scalebane Charm
(INPUT) Jewel + Creature Tail X 2 + Creature Eye X 2 -> (OUTPUT) Brilliance Charm
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