Hey all, the new version of One 4 Nine for L4D2 is now released. This features quite a lot of changes, most notably; finale has changed, added scripts for customised horde and SI spawning in some areas, removed some throwables, added more L4D2 weapons, added instructor hints throughout the campaign. See the changelog for the full list. As always, feedback is welcome.
List of fixes from version 1 to 3:
- Survivors must now go near to monolith to trigger the end of the finale.
- Color correction in finale now only occurs for the first 15 seconds not the entire duration.
- Added heavy black vignetting in finale to suggest survivors losing consciousness.
- Fixed finale ending prior to 2nd tank being killed.
- Fixed nav problem in map 1 at the bottom of the lift to the right.
- Removed some throwables from maps 2, 3 and 4.
- Player SI can now access vent shaft near lift in map 3.
- Added crowbar near start of map 1.
- Added fireaxe in front of house in map 1.
- Added samurai sword in medical bay in map 4.
- Changed lift sounds in maps 1 and 3.
- Added defibrillators in maps 1, 3 and 4.
- Prevented tanks and witches spawning in map 1.
- More zombies and chargers spawn in the waterlogged tunnels in maps 1 and 2.
- Added mini-onslaught at end of maps 2 and 3.
- More frequent zombie hordes in most of map 4 and all of map 5.
- Fixed zombies able to spawn below lift in map 3 before the survivors activate it.
- Fixed some sounds being too quiet.
- Fixed healthpacks in saferooms not spawning in versus.
- Added grenade launcher to map 4.
- Added desert eagles to maps 3, 4 and 5.
- Added laser sights to map 4.
- Added desert rifle to maps 3 and 4.
- Fixed smokers grabbing survivors from behind caved-in sand piles in map 5.
- Added new graffiti in map 1 house explaining the survivors' motivation for going to the tomb.
- Added SuicideBlitz poster in map 1 house.
- Added custom instructor hint messages throughout campaign.
- Prevented players climbing part of the rock wall in the finale area.
- Added zombie types to certain areas of the campaign.
Sweet. Shame on me, but i haven't played it on L4D2 yet. I guess now is the time to do it. Thanks for the push. :P
And keep it up, awesome campaign.
Alright! Awesome release! The campaign was perfect! Until it got to the finale ending, it was quite disappointing, can't wait for the new one :D