Latest release of Monster Hunt for all platforms, with fixes and new features
Changes since Monster Hunt 605: 612 to 613 - Spanish localisation updates (thanks Neon_Knight) - German localisation (thanks eGo) - Improve monster's ability to find the objective in Monster Defence on smaller maps, maps with movers 611 to 612: - Deaths via traps reduce the life count, rather than increasing it - Performance optimisations for monster shadows 610 to 611: - Moved logic for several actions into separate "extension" classes: - `MonsterHuntScoreExtension`: Allows implementation of custom scoring for monster kills and player deaths - `MonsterHuntBotExtension`: Moves all the bot orders and other checks out of game code, and allows custom behaviour - `MonsterHuntMonsterExtension`: Allows implementation of custom monster skill settings and behaviours - These are all configurable on the MonsterHunt gametypes - Support for green blood splats in the Monster Mess mutator - Fix missing Monster Mess splats in multiplayer clients - Improve visual effects of Defence escape portal - Reduce occurrences of Enemy AccessNone logs in Defence - Fix overlapping lives/ping stats on multiplayer scoreboard - Show monster difficulty on multiplayer scoreboard 609 to 610: - Updated spanish definitions (thanks Neon_Knight) - New Mutator - Monster Mess; monster corpses and giblets leave blood splats - Unreal ammo and pickup messages appear as UT HUD messages rather than in the chat log - Fix positioning of MH HUD icon when growing or shrinking HUD 608 to 609: - Properly support `bEnabled` on `MonsterWaypoint`, to allow for more complex AI navigation orchestration - waypoint can now be disabled at start, and then triggered to enable (default is enabled) - Adjust bot behaviour to try to clear monsters in an area before proceeding to next waypoint - Localisation templates and Spanish Localisation (thanks Neon_Knight) - Update build scripts/templates to support localised template variables - Optimise `MonsterWaypoint` startup, only do `AllActors` traversal if/when touched and only if events configured - Add icons on the scoreboard: - a skull for players with no remaining lives - a star "award" at the end for players with no deaths for the whole round - Re-worked and improved MH-Revenge]\[ map, included as MH-Revenge]\[-SE - Add option to hide objectives on HUD. Can be Set in `User.ini`: - under `[MonsterHunt.MonsterHUD]` section, set `bHideObjectives=true` (default is false) 607 to 608: - Re-worked and improved MH-NaliVillage]\[ map, included as MH-NaliVillage]\[-SE - Include monster difficulty in scoreboard footer message - Show objectives on scoreboard - Reduce volume of objective activated/completed sounds - Only include unfriendly creatures in monsters remaining count - Tweak levers/waypoints in MH-NaliVillage]\[ map to prevent double-triggering by AI 606 to 607: - Introduction of support for optional objectives in maps, which can show up on the HUD, and tell players what they need to be doing - Cleaned up some chat log kill messaging, and do not show suicide messages as "Player1 killed Player1" - Polish pass for MH-Lonely][, fixing bad geometry, general cleanup and visual improvements - Added objectives to all standard MH maps 605 to 606: - Fix incorrect view offsets for U1 weapons making them seem invisible
Last release can consistently be found here: Github.com.
Thanks for uploading, btw.