This is the official 2.8 release of the Living_City Mod for Watch Dogs created by The_Silver
This mod improves and expands the gameplay of the base game with custom missions, random events and new features, which will provide many hours of fun.
Here's the official Discord server where you can find a comprehensive Mod Wiki with details about every single feature: Discord.gg
In the archive you can find a copy of the Installation Guide, the Frequently Asked Questions, a README and a Uninstallation_Guide, along with various maps highlighting the location of many interesting things.
BEFORE INSTALLING THE MOD BACKUP YOUR "patch.dat" AND "patch.fat" FILES AND YOUR SAVEGAME JUST IN CASE
Unpack the 3 files "patch.dat" and "patch.fat" and "Living_City_MOD_CONFIG.txt" from this archive to your "data_win64" game folder.
If you have patch1 files be sure that they are vanilla, and that you don't have any other mod installed that replaced them.
In case you don't have backups of the original files or you are unsure simply verify the game files through your client.
You can find the data_win64 folder in (according to your game version):
Uplay (Disc version, default install path)
Program Files\Ubisoft\WATCH_DOGS\data_win64
Uplay (Digital version, default install path)
Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\WATCH_DOGS\data_win64
Epic (default install path)
Program Files (x86)\Epic Games\WATCH_DOGS\data_win64
Origin (default install path)
Program Files (x86)\Origin Games\WATCH_DOGS\data_win64
Steam (default install path)
Program Files (x86)\Steam\SteamApps\common\WATCH_DOGS\data_win64
Be sure to overwrite the files patch.dat and patch.fat when asked (don't touch the patch1 files).
You can safely install this mod if you have the Bad Blood DLC and/or the latest patch v1.06.329 however due to compatibility issues the mod is disabled in the Bad Blood DLC to avoid bugs.
Living_City MOD Update 2.8 Changelog:
- Added Aim script SWITCH SHOULDER feature by tapping Interact while aiming.
- Added Aim script ZOOM IN feature by holding Interact while aiming.
- Added edited Press Any Key video background with Living_City logo by Mr. Bubsy J. Wubbus.
- Rewritten Talk script to prevent occasional bugs with other concurring dialogs.
- Rewritten Air_Traffic script to prevent occasional bugs with other concurring dialogs.
- Rewritten Black_Market script to prevent occasional bugs with other concurring dialogs.
- Rewritten Bodyguard script to prevent occasional bugs with other concurring dialogs.
- Rewritten Call_911 script to prevent occasional bugs with other concurring dialogs.
- Rewritten ctOS_Chaos script to prevent occasional bugs with other concurring dialogs.
- Rewritten Reinforcements script to prevent occasional bugs with other concurring dialogs.
- Rewritten Taxi script to prevent occasional bugs with other concurring dialogs.
- Fixed broken materials of ultra quality version of dirtleaves_02 decals.
- Fixed missing Madness car preview in Car On Demand on partial merges.
- Included Disable Aim Assist mod to properly remove aim assist.
- Included in full version of Living_City edits for separate SlideFix mod by Sad_Gamers.
Living_City MOD Update 2.7 Changelog:
- Added Talk script by me and hardVatsuki that makes Aiden say lines in certain cases.
- Added more dialog lines in Fixer_Tailing, Bodyguard, Restricted_Areas etc.
- Added MPH mode to Speedometer by setting _Speedometer = 2 in the mod config file.
- Added auto-masking disabler by setting _Mask_Toggle = 2 in the mod config file.
- Improved Civilian_Hacks to show only while profiling like vanilla civilian hacks.
- Fixed visual bug of Hacking Camera not blending well with civilian camera hack.
- Fixed rare bug of Offline_Invader spawning in wrong position.
- Added FSM shadows LOD tweaks by Parallellines.
- Included Native Anisotropic Filtering tweak by Parallellines.
- Included Road_1_RestoBoat material wetness fix by miru.
- Included In Vehicle Rain SFX Fix by miru.
- Included Aiden Neutral Facial Animation Fix by miru.
- Included 417 with Holographic sight model by Vector4782.
- Included Aiden beard blurriness removal by miru.
- Removed improper char36_endingavatar.xbg added in 2.0 to fix vanilla LOD bug.
Living_City MOD Update 2.6 Changelog:
- Added Madness car now available for free through Car On Demand app.
- Included my Madness car reskin mod inspired by the Death Race 2008 movie.
- Added machineguns to Madness car from Car On Demand usable with LMB or Look Back.
- Improved the Darkened Sky Cubemaps removing black outline of previous version.
- Fixed SPEEDOMETER occasionally stopping to work after some events.
- Fixed M1014 shotgun texture displaying shadows of non-existing rails on handguard.
- Fixed Bunker Unlocked_Interior script breaking intro of "SOMEONE'S KNOCKING".
- Fixed Replace_Scan interfering with "SOMETIMES YOU STILL LOSE" scripted scans.
Living_City MOD Update 2.5 Changelog:
- Added setting in config file to force-enable Companion_Scripts in missions.
- Added POCKETS TOGGLE feature to allow/prevent hands-in-pockets by tapping Sprint.
- Added MASK TOGGLE feature to manually wear/unwear the mask by holding Reload.
- Added CLOCK feature to display the current time by holding the Smartphone button.
- Added SPEEDOMETER feature that displays the speed when driving vehicles.
- Improved First_Load execution for better compatibility with custom missions.
- Improved outfits thanks to new fitting Aiden head part by Mr. Bubsy J. Wubbus.
- Included lighting Auto Exposure speed fix by Parallelines.
- Restored reputation effect for killing mission NPC to -15 like in vanilla game.
Living_City MOD Update 2.4 Changelog:
- Added DROP WEAPON feature by pressing Craft with weapon highlighted in the wheel.
- Added visible laser to HUNTER remote sniper turret Companion_Script.
- Fixed missing pickup sound of HUNTER remote sniper turret Companion_Script.
- Sped up Blackout recovery time to compensate for increased blackout radius.
- Disabled tagging of Clara and T-Bone in Bunker Unlocked_Interior script.
- Disabled interaction with Owl Motel restoration mission while chased.
- Added police radio dialogue for when ctOS Chaos triggers as suggested by Slick.
- Restored prison ledger check animation in "DRESSED IN PEELS" mission.
- Fixed vanilla bug of wrong Helena Tucci phonecall profile picture.
- Included Darkened Sky Cubemaps to reduce broken sky intensity and reflections.
- Included tweak of restored radio chatter for patrolling cops thanks to Olanov.
- Included fix for Bedbug death and gameover in "NOT A JOB FOR TYRONE" by Shev.
- Included fix for broken dead tree material with white leaves by Parallelines.
- Included fix for invisible vehicle lights glass material by miru.
- Included fix for excessive fake traffic density in LC made by Parallelines.
- Included fix for reward and loc of "CHASING SHADOWS" custom convoy thanks to Slick.
- Removed aim assist tweak by Slick because it caused a bug with vanilla crimes.
Living_City MOD Update 2.3 Changelog:
- Added new OFFLINE_INVASION random event that allows to be invaded by 2XTheTap anytime.
- Reduced fastest-travel price for DRIVER Companion_Script for accessibility purposes.
- Tobias shop offers discounts inversely proportional to your rep like Black Market Dealer.
- Removed arrow for off-screen Random_Events initiation markers to reduce HUD clutter.
- Changed offline racers keyintel color to purple to match the races color preset.
- Added missing _high version of ultra quality dirtleaves_02 texture from Watch Dogs 2.
- Fixed occasional unresponsiveness of ESCAPE_ARTIST event prisoner in certain situations.
- Fixed rare chance of a specific bug occurring in Random_Events and Custom_Missions.
- Fixed obtaining all weapons after initial mission in some specific cases with LI disabled.
- Fixed rare bug of infinite enemy spawning in Shoreside Club Restaurant restricted area.
- Included Stealth Walk Movement Fix by miru that fixes rigid turning in stealth with weapons.
- Included water puddles fix by miru that adds back ripples to puddles during rain.
- Included "NOT THE PIZZA GUY" cutscene Depth of Field fix by miru.
- Included G106 sight fix by Mr. Bubsy J. Wubbus that adds proper seethrough glass.
Living_City MOD Update 2.2 Changelog:
- Removed unnecessary tagging of Race_Chase random event vehicles to avoid confusion.
- Fixed door becoming unopenable after reloading STREET CLEANING in specific location.
- Fixed crash in STREET CLEANING if character switches while you're intruded in a camera.
- Fixed typo in HUNTER script message appearing in case of hunter destroyed.
- Added tweak by Slick to remove aim assist in effect after you started aiming at an enemy.
Living_City MOD Update 2.1 Changelog:
- Re-added buyable System Keys to every Pawn Shop (it accidentally reverted somehow).
- Fixed bug with Limited_Inventory not properly disabling in specific situations.
- Fixed being able to use some Companion_Scripts in unhandled situations.
Living_City MOD Update 2.0 Changelog:
- Added STICKY CAMERA craftable gadget that you can throw to add your own cameras.
- Added REST craftable item that you can use anywhere to move time forward and reset heat.
- Added HUNTER Companion_Script that acts as upgradeable remote sniper turret.
- Added DRIVER Companion_Script that drives you to any point of interest you choose.
- Slightly edited Bodyguard script for better interaction with DRIVER script.
- Implemented HACKING FOCUS CAMERA to focus on hacked civilians by holding the hack button.
- Added new STREET CLEANING exclusive contract as highly repeatable randomized challenge.
- Implemented 18 OFFLINE RACES similar to Online Races but with cpu opponents.
- Restored some cut street races and even the BOAT RACES which are all playable offline.
- Added underground racers to Civilian_Hacks to intrude in races without paying their fee.
- Added new RACE random_event that lets you challenge a random driver for an impromptu race.
- Added new Race_Chase random event that simulates an ongoing underground race.
- Reworked LIMITED_INVENTORY so now you have to buy weapons only once at gunshops.
- Reworked ARMORY so now it's used to freely equip/unequip your owned weapons.
- Added ARMORY to Black Market Dealer to still allow to both buy weapons and change loadout.
- Expanded Ambush to work along the Fisrt_Load script in form of a car bomb.
- Edited gang patrol Random_Event to be neutral until specific campaign missions.
- Added hackable keypad to unlock ctOS Plaza garage door also from inside.
- Improved ctOS Chaos script by adding also Road Spikes hack thanks to Deebz__.
- Improved Owl Motel Restoration to more reliably remove boards blocking the door.
- Made all Companion_Items refund appropriate crafting components if item already full.
- Increased L-Train headlight shadows distance from 45 to 75 units for better visibility.
- Fixed some Unlocked_Interiors sometimes loading without solid floor on low-end computers.
- Fixed some vanilla game icons erroneously appearing also in Bad Blood map.
- Fixed some Custom_Missions becoming available earlier than appropriate.
- Fixed potential minor bug if damaging Air_Traffic helicopter while already chased.
- Fixed battery Civilian_Hack not really refilling your battery completely.
- Fixed chance of Police_Chase event vehicles despawning even if player stole them.
- Fixed VINCENT outfit torso invisible at low graphics settings thanks to Dennis and ShevNR.
- Fixed custom SMG ammo regeneration being unfairly slow in multiplayer thanks to Deebz__.
- Fixed duplicated door inside Defalt's apartment in "THE RAT'S LAIR" mission cutscene.
- Included fix by ShevNR for swapped phonecall title and name in "BY ANY MEANS NECESSARY".
- Removed mipmaps from Beretta icons so they doesn't look blurry at lowest settings.
- Renamed satellite re-hack mapicon from "SOMETIMES YOU STILL LOSE" to "ctOS Satellite Uplink".
- Restored "Online Contracts App" tile name instead of modded name "Monitoring Network".
- Restored police emergency lights to be all blue instead of custom red & blue.
- Removed custom ctOS Control Center white icons so now no icon will show once unlocked.
- Slightly improved some Restricted_Areas scripts and fixed a few minor bugs.
- Added _Ambush_Anytime setting in config file to force random ambushes anywhere anytime.
- Included Consistent Weapon Skins minimod that aims to make weapons look more consistent.
You forgot a couple of interiors.
1. Infinite 92's cutscene room;
2. T-bone's silo and all other Bad Blood's interiors.
There are glitches in the Merlaut where NPCs behave weirdly at the elevator room and despawning vending machines.
Hope you're still working on this. This game needs YOU to be perfect.
I don't know about the Infinite 92 room and the weird glitches in the Merlaut, but I'm sure those bugs will be fixed and he will probably add the Infinite 92 room in a future. As for the Badblood interiors it is because the mod only works for the main game. And I'm sure he'll add the t-bone silo in a future update.
So there are no graphics mods in this correct? What graphics mods would you recommend to go with the living city mod?
You should check out the version on NEXUS that uses the base files of this mod merged with THE WORSE mod. IMO the best graphics mod. It is able to make the game look much better than even the E3 footage.
Really awesome mod,can't wait for future updates.
nice! cant wait to try new version. previous version of mod was great and fun.
I'm happy to see an update! Cheers ;))
Your game development programming is incredible.
I am unsure on how to upload this mod onto my Xbox, can someone guide me through?
I have the latest mod installed on my laptop but I dont know how to get it on my xbox.
How use Natural and Realistic light mod and Living City??
How use Natural and Realistic light mod and Living City??
How to disable depth of field ?
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BODYGUARD will hold fire and unable to dismiss after any mission(not Random events) are end.
in this state they are not targetable by player but they still follow player to anywhere or just hold the ground due to last order.
sometime the AI cop in Vehicle will use gunshot when they are chasing me , BODYGUARD
and Faction are not do that.
AI setting problem ?
loadorder are patch>patch1 I got error code C05 with Disrupt_b64.dll
suggest pack in patch1 to Evade contradiction Because patch1 will overwrite patch if have any Context Linkage or Duplicate Name Override.
I love this mod, it's my favorite <3
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