Description

A collection of tweaked files for Dead Island Riptide that give the game a more FPS/shooter feel by increasing carried ammo, making firearms more effective and available earlier in the game, adding more ammo to vendors and an increased loot chance, made the flashlight slightly brighter ,and you now need to take out the zombies brain now to kill them in most cases. Shoot them in the chest and they will just get back up (although a shotgun blast or modded gun would be an exception).

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Kilroy's Dead Island Riptide Gameplay Tweaks
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Reedyboyramp
Reedyboyramp - - 75 comments

Hey Kilroy, could you tell me what to change in the default_levels.xml file to have everything back to default settings besides the ammo increase? I enjoy most of your mod but I would prefer to have the only changes to firearms be the ammo capacity.

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Kilroy2K13 Author
Kilroy2K13 - - 2 comments

@Reedyboyramp - Open the .xml in note pad and do a search for "BulletDamageMul" and "BulletForceMul" and set them to 0 (that is the game default value). Then search for "FirearmsRevolverRecoilFactor" and set it to 1. Do the same for the rest of the recoil factors. Enjoy!

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Reedyboyramp
Reedyboyramp - - 75 comments

Incase you didn't know, when you upgrade shopkeepers, they no longer sell guns. They do, however, continue to sell ammunition.

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Kilroy2K13 Author
Kilroy2K13 - - 2 comments

@Reedyboyramp - Let me look into it, I did not experience this while I was testing the files, but my shops were all fully upgraded when I made the mod. The weapons should be randomized, but I will test this and try and find a solution. Some of the static NPC vendors should have them, like Pierre or the lady in Halali. Thanks for pointing it out.

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daniedevos
daniedevos - - 1 comments

I have a problem. I have 2 characters. When I play with the 1st character the mod work fine. With my 2nd character it won't work. Why not?

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