The main BSA data files for FOOK2 v1.2 RC. The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes, and original content designed for the PC game Fallout 3 by Bethesda Game Studios.
Can you help me?
I can't find the gauss rifles and the cheats for it haven't got any functions. Do I need a DLC as example Operation Achorage? Please help me.
I've got the FOOK 2.
I can elaborate my since I tried to install this every time I launch Fallout3 it soon after crashes. Fook and summer 2.8 are the only mods I have. Also do i need the other fook2 1.0 to play this is my first time with BSA files
I used FOMM to extract to NEW FOLDER then cut & paste in Fallout 3\data
It is possible to create new BSA files in order to distribute new assets with user-created mods. This has benefits and drawbacks:
Easy installation
Users will only have to install two files: the .esp file for your mod, and the .bsa file with the assets, which can simply be placed in the /Data/ folder.
Changing things is harder
Since your files are in a BSA file, editing a file, such as for texturing, will be harder, since the user will have to extract that from the BSA file first. Depending on the mod, this may be preferable or not. Less fragmentation
This added a lot of replay value to Fallout 3. It was awesome. Do you guys have plans to do something similar for New Vegas in the future?
I dont understand how install it ? does it need 1.0 ? only need the bsa + optionnal files ?
thx for your answer
I dont either i really wish someone would reply :(
ptc5010: they already did look at new vegas nexus. its just a port though with some minor modifications
Can you help me?
I can't find the gauss rifles and the cheats for it haven't got any functions. Do I need a DLC as example Operation Achorage? Please help me.
I've got the FOOK 2.
I can elaborate my since I tried to install this every time I launch Fallout3 it soon after crashes. Fook and summer 2.8 are the only mods I have. Also do i need the other fook2 1.0 to play this is my first time with BSA files
I used FOMM to extract to NEW FOLDER then cut & paste in Fallout 3\data
It is possible to create new BSA files in order to distribute new assets with user-created mods. This has benefits and drawbacks:
Easy installation
Users will only have to install two files: the .esp file for your mod, and the .bsa file with the assets, which can simply be placed in the /Data/ folder.
Changing things is harder
Since your files are in a BSA file, editing a file, such as for texturing, will be harder, since the user will have to extract that from the BSA file first. Depending on the mod, this may be preferable or not. Less fragmentation
Have a look at this Geck.bethsoft.com it has more detailed info.
Is this GOTY editon compatiebel
yes