Description

The forth update for Elite's Conflict Mod v1.2 Gamma. This contains all previous hotfixes and the original Gamma Files, please delete the old mod and download this new version!

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ECM v1.2.25 Full Update
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steddy96
steddy96 - - 315 comments

Let me understand: should we delete the main folder, and download this new version?

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{HEROIC}Elite Author
{HEROIC}Elite - - 808 comments

Steddy96,

Yes, delete all previous files.

This is just to make it easier for people to catch up on the updates and we changed quite a bit so, its just convenient to do that every once and a while.

{HEROIC}Elite

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steddy96
steddy96 - - 315 comments

I'll try the update as soon as I can, even because I was recently busy to "upgrade" old and forgotten stuff

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skyline5gtr
skyline5gtr - - 392 comments

Looks good, cant wait to try

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Tino1148
Tino1148 - - 169 comments

Huzzah! looking forward to playing the new update!

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TK-14
TK-14 - - 98 comments

Oh I have been waiting for the update. Can't wait to try it.

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skyline5gtr
skyline5gtr - - 392 comments

Only major concern is still fighters , they are super strong. The enemy had 2 x wings I had 3 Tie Int and 2 Tartan frigates, it took over 4 minutes to kill them.

Either increase damage for fighters / tartan or lower health more

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{HEROIC}Elite Author
{HEROIC}Elite - - 808 comments

skyline5gtr,

Noted. Thank you for the input!

Things I am going to try and do to fix this issue in the near future:

1. Increase the accuracy of nearly every vessel larger than a starfighter, in the galaxy. (specifically, increasing their accuracy against starfighters) This may not sound like much, but in reality this will really contribute to balance throughout the mod.

2. Potentially reducing starfighter health even more. We did a 10-15% health reduction across the board and a 10% reduction to speed across the board with this patch. However, I agree that even 20-30% more of a health decrease on most of them would help out.

3. Specifically low end imperial fighters are going to get even weaker. Their accuracy and health needs to be decreased and their Rebel equivalents need to be a bit stronger in game. I don't think TIE Fighters and X-wings are equally strong in the universe nor should they be in this mod.

If you have any more ideas please let me know! Also, if you like or dislike what I'm thinking about doing, feedback on that would be great too.

{HEROIC}Elite

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skyline5gtr
skyline5gtr - - 392 comments

I think any of those solutions would work beyond the fighers themselves a problem is AA balance from ships like tartan. If I bring a tartan in whose sole purpose is anti fighter it should drop them like flies . I love the idea of increase accuracy but only on certain ships liek corvettes not capital ships as they should be vulnerable to fighters and bombers plus there turbo lasters would not hit fighters

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FreezyPopp
FreezyPopp - - 59 comments

The venator seems to open and close its hanger constantly

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