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Alternative mirror link (much faster than moddb download speed), change log and install instructions below...

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[OUTDATED] Field Command: Napoleon v2.43
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Mikamototo
Mikamototo - - 9 comments

Awesome mod dudes, is there anyway you can also integrate the LME units reskin into this already great mod?

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chewi3 Author
chewi3 - - 110 comments

We do not take units from other mods, but glad you like the mod!

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Guest
Guest - - 693,406 comments

Some minor problems and solutions I've found since downloading yesterday:

1: The stage with the preference script has to be done every time you play if you have shut pc down between.
2: Some sounds not playing, change sound in battle's settings to Memory: 300.

Incredible mod!

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chewi3 Author
chewi3 - - 110 comments

Thanks for the kind words!

In reply to your 2 points:
1. That's strange. First I've heard of that. Are you sure it's not because you've locked your preferences script to "read-only"?
2. Yes we are aware of this "issue". Anything less than 300mb will see 90% of the sound fx not play

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FeldmarschallSacha
FeldmarschallSacha - - 9 comments

Brilliant work as always! Darthmod remains near unanimous in its use for good reason. One minor animation bug seems to persist and that's drummers/fifers not playing their instruments while marching, and light infantry not crouching and instead marching upright, I've seen this in other mods that have larger infantry regiment sizes (including ACW). I was wondering if you were aware? Its only cosmetic and does not affect gameplay. Sensational stuff regardless and doubly impressive considering the size of your team, cheers!

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chewi3 Author
chewi3 - - 110 comments

Thank you! Love reading about how much you guys like this mod.

As for the marching animations - this is due to the fog of war mechanic. We had to essentially remove the crouched walking animation from the game entirely or else all units would crouch while marching as they are technically hidden. This unfortunately sacrifices the drummers and fifer animations (only while that unit is hidden) but they should reanimate once spotted by the enemy. Hope that explains it

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FeldmarschallSacha
FeldmarschallSacha - - 9 comments

Ah that makes plenty of sense! Also explains why I was seeing it in ACW, thanks for the explanation and I look forward to what comes next for this mod.

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Guest
Guest - - 693,406 comments

Will there be a change in the global campaign?

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chewi3 Author
chewi3 - - 110 comments

not anytime soon

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Guest
Guest - - 693,406 comments

How do I launch the mod?

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chewi3 Author
chewi3 - - 110 comments

Just press play via Steam

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Guest
Guest - - 693,406 comments

I tried to but it just launches vanilla

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chewi3 Author
chewi3 - - 110 comments

For those of us lacking attention to detail, install instructions are found under the description. Hit “read more”.

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bryankhongman
bryankhongman - - 11 comments

do i need regular darthmod in order to play this?

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Guest
Guest - - 693,406 comments

you do not need regular, this is a stand-alone mod in itself

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deadguyis123
deadguyis123 - - 6 comments

where is the intructions?

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