Report abuse DiffShader for VRay
Filename
LordMalacaths_DiffShader_for_Vray1.5SRC3.rar
Type
Other
Uploader
LordMalacath
Date
May 2nd, 2012
Size
0.34mb (351,905 bytes)
Downloads
13 (1 today)
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Description

Custom shader if you want to render something 'fuzzy'.


You can use it by using 2 diffuse maps of your texture. I recommend that you use nDo.

A diffuse map is a texture you use to define a surface's main colour.In order to work well with a normal map and a specular map, a good diffuse texture should not have any directional lighting included, it should only have generic "ambient occlusion" - ie. the surface gets darker in deep cracks and around embossed details. If you are generating your normal maps from high-poly geometry, you should bake a matching ambient occlusion pass from the geometry and multiply this on top of your diffuse texture to make sure that the lighting matches the normal map.

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DiffShader for VRay
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MD5 Hash
b9dc979405f2f18f2ba7b99263660dd7
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