further calibration of the mod happen, just small fixes to things left behind that now work as they were supposed too.
1.2.1 because apparently 1.2 was an old save
-canons now shoot as in DME (unfortunatly due to the game's engine, shooting directly or indirectly inst affected by max elevation (shooting angle) so it looks like a howitzer -_-)
-french column unit spacing fixed
-skirmish 175 meters range
Hi 003skar98, thanks for your hard work. I just came across your mod today. Can I please ask how to install this mod? Do I just throw everything to the data folder? Do I need to amend the user script?
I believe you would have to download the "DarthMod" first and let it set-up the base files of that Mod. Afterwards, drag all the files of this "Darthmod V2 1.2.1" into your data file (which can be found in steam by browsing the local folder of NTW). Aftewards go to your userscript and type this "mod DMN_DarthMod_Napoleon.pack; mod DMN_aum_nap_mod.pack;"
Thank you very much for the detailed explanation!
exacly as that guy said,your script must have this two " mod DMN_DarthMod_Napoleon.pack; mod DMN_aum_nap_mod.pack; " and if you are playing with x2 units, it should automaticly have this one too " campaign_unit_multiplier 2; "
Protip: if you wanna have extra camera zoom copy past this " default_camera_type 2; " into the script in darthmod's menu
Thank you very much!