Modified content file for celeste 64. Merge this with the existing content file and replace files in destination. Modify levels.json to load the additional level.
Installation Guide
Step 1: Download the Content.zip file from the releases section.
Step 2: Extract the Content.zip file. You will find a Content folder inside.
Step 3: Locate your Celeste 64 installation directory (where Celeste64.exe is located). Drop the extracted Content folder into this location, replacing all files when prompted.
Step 4: Modify the levels.json File:
- In the Content folder inside the Celeste 64 directory, find and open the levels.json file with Notepad or another text editor.
- Add the following JSON object to the array and dont forget the comma to seperate this new element from the existing elements:
{
"ID": "1_GEOMETERY_DASH",
"Name": "Slopenheimer",
"Label": "Fire in the hole!",
"Strawberries": 7,
"Preview": "Postcards/goggydash",
"Map": "Geometery Dash/test"
}
- With this JSON code in the file save it and close it. The file after the modifications should resemble somthing like this (this code below will not work you need to modify the file yourself. I used placeholders to demonstrate what it should look like without distributing any of the games files.)
[
{
"ID": "0_PLACEHOLDER",
"Name": "Placeholder",
"Label": "This is a placeholder, the actial file does not have this",
"Strawberries": 0,
"Preview": "Placeholder",
"Map": "0"
},
{
"ID": "1_GEOMETERY_DASH",
"Name": "Slopenheimer",
"Label": "Fire in the hole!",
"Strawberries": 7,
"Preview": "Postcards/goggydash",
"Map": "Geometery Dash/test"
}
]