What's the difference between this version and MHz's original CTT you ask?? Well, for one thing, a great number of bugs have been fixed and a few things have been added.
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Title : Capture The Torch
Version : 1.0
Release Date : 8/4/04
Filename : CapTheTorch-v10.zip
Author : MHz (original, v.6 thru v.8)
Additional Authors : Lär (this version, v1.0), Druid ("fixed" CTT, aka v.9)
Map Authors : Phil "-=¤willhaven¤=-" Cole - CTT-WillhavenHellTest
Alan "Bill Bones" Fleming - CTT-Anarchy
Email Address : unreal@neo.lrun.com (MHz) jljarvin@hotmail.com (Druid) tekguy71@yahoo.com (Lär)
Web Page : n/a
Description : Capture The Torch for Rune
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--- Play Information ---
Game : Rune
Supported Versions : All (1.00 thru HoV)
Single Player : no
Cooperative : no
Deathmatch : no
Team Match : yes, supports 4 teams
New Sounds : No
New Graphics : yes (HUD icons, by Druid)
Known bugs : none
Installation
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* Unzip CapTheTorch.u, CapTheTorch.int into your rune system directory, extract CTT-WillhavenHellTest.run and CTT-Anarchy.run to your Maps directory
* Add ServerPackages=capthetorch under the [Engine.GameEngine] section of your server's INI file (usually Rune.ini)
* Start a Rune server choosing the game type 'Capture The Torch v1.0' instead of 'RuneMatch' or 'TeamGame' (from Rune's GUI)
* Package.Class syntax is CapTheTorch.CapTheTorchGame (for dedicated servers started from a batch file or script)
* Check CTT-instructions.rtf for the latest additional instructions.
Extended description
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This mod is a simple Capture the Flag gametype for Rune. It does all the things that CTF needs.. dropped or thrown torches return home after a timeout peroid, captured torches return home, dropped torches return home when touched by a team member, a torch can't be captured unless your torch is at home and the HUD indicates the current score.
Torches are mostly like normal torches except their flame can't be extinguished.
When a game starts there will be NO torches on the map, torches are created when the first member of a team logs in. I beleive this will allow four team maps to be used when only two or three teams are playing. Likewise if the last member of a team logs out or changes to another team, the torch will disappear but the team's score will not be reset.
A player carrying a torch will only move at 85% of his normal speed, this goes back to normal when he drops/throws the torch, dies or captures the torch.
What's different??
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What's the difference between this version and MHz's original CTT you ask?? Well, for one thing, a great number of bugs have been fixed and a few things have been added. Gameplay-wise, there is no difference what-so-ever. Below is a list of things that are different from the original CTT:
* Players can join as any model/skin, even custom ones (as long as the server supports it).
* Compatible with TR-Bullet Proof (1.06/HOV) and Server Guard (1.00/1.01) cheat protection (except anti-chat spam).
* Checks for supported teams in the level (can not join unsupported team).
* Better team balancing.
* More checks for missing torches. Torches return home if they are missing for any reason.
* Removed "advanced" CycleStrafe feature (aka Z-Target).
* Slight improvement to ShowNames feature (client command shownames).
* Torch carrier groundspeed impediment fixed (was broken in Rune 1.06 and above).
* Player movement mode fixed after scoring a torch (1.00/1.01)
* Maplist support added.
* Fixed pickup animation when attempting to pickup team torch.
* Admin command: ResetTorches ( admin resettorches ).
* Admin command: EvenTeams ( admin eventeams; toggles team balance restrictions )
* Game variables now saved in main server INI file for compatibility with web admin. (was CaptheTorch.ini)
* Fixed numerous Accessed None errors.
* RuneServerAdmin mismatch fixed (credit: Druid)
* TorchSpawn actors are displayed as a HelTorch in RuneEd. Allows for better locaton and rotation control.
* debug info added to CTT torches.
* Small tweak to the EndGame event.
* Slight increase in CTTorch damage
* Torch icons instead of flags for player HUD (credit: Druid)
Special Thanks
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A very special thanks goes out to the following folks:
* MHz for the original Capture the Torch
* REY clan - Reyclan.com
* =iNi= Clan - Ini-honor-trophies.com
* KrazyFuka and the rest of the CoV Guild - Covguild.com
* Druid and Mercenary of the Barbarian Might Horde - Barbarian-might.org
Epilogue
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A CTT Map Pack can be obtained from Covguild.com