Play as an Elite Minor in an alternate timeline, includes Elite FP animations, battles against the UNSC and Flood, and a Boss battle at the end. No Cutscenes, Firefight inspired.
UPDATED: Audio and Visual bugs SHOULD be fixed. I did a fresh install to repair any damaged bitmaps and sound files, seems to be working fine on my end.
I recommend using "Halo FOV by TG" and setting said fov to at least 90, 100 suggested
Not necessary, it just looks better imo with the Elite FP
Difficulty: Medium (For me at least), could be easy for others, potentially very hard instead. Skill varies.
This project was made to entertain myself
I have absolutely 0 claim on any assets/tags in this mod
"Story" points
- Takes place in an alternate continuity (of course).
- Set towards the end of 343 Guilty Spark, from the Covenant perspective.
Warning:
- I don't think this requires OS at all, although I did compile with OS_Tool - should work fine on default custom edition
- There's a death barrier to prevent you from progressing deeper into the map (Playable area is Pelican crash + the swamp water behind you)
- I also have no clue how to stop the instant reload after death, so I tried to slow it slightly.
- Sometimes carrier flood may get caught, so if the timer is still going, peek into where the crashed Spirit is - they might be there.
- Timer is just for show, it does nothing at 0. I implemented it more as a "How fast can I clear?" for each wave.
How to play
- Make sure you have devmode enabled, or a Singleplayer UI
- put "c10_conviction" into C:\Halo Custom Edition\maps (or wherever you've installed the game)
- Ingame, press ~ and type in (without quotes) "map_name c10_conviction"
Credits:
- Bungie
- Lone Warrior
- CMT
- BN_Gravemind
- Voxophonic
- MathewDratt
- delta4907
- DMT
- HDoan
- Final444h
- >>TCEM<< DarkZealot
I don't know if i've missed anyone, or included someone by mistake, I'm incredibly sorry if I have
PS - Sorry for the lack of an Elite HUD. Tried to make one myself, it was absolutely terrible, and didn't work right.
Spoiler Content
- Fight Flood
- Fight Marines
- Fight Master Chief (Has a few variants for randomization/replay value)
Game ends when the screen fades to black
bro, where is the boss? save the elite yellow is the final?
The Boss is Master Chief, once he's dead - the level is pretty much over aside from some final enemies, etc
can you do we play as a zealot or spec ops? and make a opensauce version of this map but with new flood sounds (halo 3) and shakefist learn more on this video: Youtu.be and activate catch skull (grunts marines and elites throw a ton of grenades) and sputnik (because we are an elite) and make that stupid annoying flood more weak
delete slow speed camera when death beacuse we still can die with deathless player enabled
I won't be doing any of the above since I don't know how
The slomo is there so the player isn't instantly yeeted to the last checkpoint when they die. If you don't want to deal with bugs for using a cheat, don't use the cheat?
This seems very cool. However, I think when you compiled with OS_Tool, you accidentally had it compile in a way that modified your stock bitmaps, sounds, and possibly loc map files from where some assets are pulled. This causes anyone who does not have these modified files to experience graphical and sound glitches with any modified assets in the map, which is what I am experiencing.
I've made this mistake before in the past. A good way to tell if this is the case is to check the date modified for these files. If they say anything other than 4/17/2004, then they have been modified. Though this could also mean another map came with modified versions of these files, and this one was compiled with them.
Did a reinstall and updated the file, should have no issues now if you give it another shot
I'll get around to it later today and give my feedback. Sorry I did not respond sooner, was busy with other things
Finally got around to testing, and the issues are indeed fixed. Thank you.
Glad to hear it, hope you enjoyed
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