Currently im trying to fix the audio dropping issue and need people who play long sessions to test this, and see it it has helped.
Installs same as before.
Currently im trying to fix the audio dropping issue and need people who play long sessions to test this, and see it it has helped.
Mainly need feedback on:
If the audio dropping still happens?
If it does still, whats sounds they are?
If you if you feel there are less sounds playing overall?, less sound activity?
Fair amount of goings on has happened in terms of overall Volume since last patch which play big against the in-game 3D mixing so I need to know what sounds I may have missed and are much louder than they should be. Bear in mind that I have only dropped the overall Volume by -3dB so it may not be enough for some people but... well.... we will see.
While this is technically a full version I tag'd it as demo to deter people from downloading it as its more of a test build.
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I am testing it
tiger 2 h does not have shooting sound when in 3rd person
As soon as you play the game or after some time?
it happens as soon as i start a game and seems to affect all 88mm KwK43 guns but not the 88 mm KwK36 guns on the tiger 1
also this has been around for a couple versions, but the mg34 has a delay when entering first person and plays the third person sound for about 1 second before switching the sound to the first person sound. Other than that great update, really liking the lower sound as i felt it was a bit loud before, thank you!
maybe it's just me but sounds for kw2 and t34-85 are rly rly bad. it's like when your speakers are broken and some dound is messed up, if you know what i mean.
Do you mean that they lack of some bass? B0ris added a bit of bass in the last patch for many gun sounds, try to voulme up your bass in windows equalizer.
Cheers.
Downloading it for test, Will give you updates on it but only for German tanks cause that's only i have unlocked right now and not completed yet
Still can't hear low flying Bombers cause my own Engine is too loud, specially with the tiger sounds ( all tiger chassis)
Would you be able to hear a bomber while driving a tiger in real life? I dont know.. but tanks are VERY loud machines.
cheers.
I get what you meant to say but Bombers are very very loud, Cause they have very powerful oil consuming Engines, plus cause of their Huge Wing span they create a lot friction with air which add up with their Engine sound, yeah you can't each the bomb dropping ffffuuuuuuu sound but you can hear Bombers coming.
Still Cheers :) I think reducing the tank sound would be the fix I don't see any problem now other than that. I'll keep updating the author with it
I will try it tonight, but I must say that since I upgraded my computer (bought ssd drive) all missing sounds issues were solved.
About loud engines...yeah I said some time ago that tiger engines were a BIT loud compared to other tanks or engines (but only the tigers, the others are perfectly fine), but after some time I got used to it and I find it perfectly fine now, actually, I can spot enemy heavy tanks very quickly in realistic battles. Yeah, maybe they are a bit loud so you may think they are closer than they really are, but its all about getting used to it, no big deal.
I will give you my feedback when I try this "demo", also I remember that Ferdinand Elephant had wrong engine since last patch.
Thanks B0ris, Cheers!
I saw 3 problems when testing
1) after starting a match sometime the radio msg sounds stops working, other sounds works fine
2) sometime radio sounds work but then the engine sounds stops completely. seems like both related to each other if one works another stops. sometime MG sound also don't work
3) Engine Sounds care loud compared to the Heavy Bomber sounds, so I can't hear them coming
1. Test version of the sound of all the 88mm Kwk43 L / 71 (Tiger p, Tiger King h, Leopard 2) and M163 artillery does not open the sights without guns
2. Sometimes machine guns and ZSU-23-4 long time will suddenly lose the sound, let go a few seconds to resume
3. does not open the fire with the sound of firing a noise (such as current sound)
4. Do not want to open the fire with the background sound effects and small sound points, and start the sound of the beginning of the same
5. Without opening the sights and quickly switch to the sights after the state, shaking the mouse, the gun channel is alternating left and right (right to move when the sound intermittent), rather than stereo
6. Install the sound, the air combat no matter how high flying, tank firing sound like the ear, like, did not get attenuation
At present on these, thank you for your production, I hope you can improve it
T10m 14.7mm machine gun sound dadada, feeling of antiaircraft gun
T62 does not open the fire with the sound of fire as the gaijin to 105 guns
I just switched from the Release version to this one. And I notice some very notable lag whenever sounds are played from the mod. For example: A lot of artillery in the vicinity and I get a lot of microstutter. Switching the mod off in the config file fixes it. I do run SLI, which might be a factor.
I have tested both RC and the Release today, and came to 3 conclusions:
1. The bug is not present in the current Release
2. The jitters/stutters tend to get worse the longer you play.
3. Games with AI (like Carpathians) just simply becomes unplayable because of the stutter
Yea I'm noticing some stutters as well that I haven't noticed before as well.
Ok i cant do anything atm but, it seems if caused more problems tham iv fixed with this demo. Im not going to lie, im straight up confused and am going to ask gaijin but this will take time as my pc is dead and not sure on what their answer will be.
Sorry Gents, stay strong.
Thanks for all the effort. I'll be patiently waiting for next versions. Is putting this mod on github an idea maybe?
Don't worry I'm using the Other Mod you published, it's working very well also. but this one sound was much better
Alright good luck man hopefully it won't be too hard for you, great work so far.
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