This modification makes the game use the highest quality 3D models for all the characters and enemies all the time.
INTRODUCTION
Originally the game would use the highest quality 3D models only in cutscenes and when a conversation is triggered. Also during the gameplay the game would switch between lower and higher quality 3D models depending on the distance from the camera.
COMPARISON
Notice how the secretary has more detailed left hand and more rounded breasts compared to before.
INSTALLATION INSTRUCTIONS
Extract the archive and copy all the files (except the comparison images and the README file) into the game installation directory.
Notes:
- When starting a new game instead of "The Rustin Parr Investigation" story, you will get three options. Select "hq-bw1" to start from beginning.
- When starting a new game the difficulty selection screen will not appear:
--- either change the setting before applying this mod
--- or go to game installation folder, open SYSTEM folder, then open nocturne.ini file with a text editor and change combatDifficultyMode and puzzleDifficultyMode values; 0 is for normal, 1 is for hard difficulty. Save the file.
HOW IT WAS MADE
First I used the Nocturne Editor to extract all files from BLAIRENEMY.POD, BLAIRHERO.POD and BLAIRNPC.POD, then I unloaded them ("unload" means the game should look for files in folders inside the game directory instead in POD archives).
DFM files inside MODELS folder contain 3D model info. Models for characters have up to 5 LODs and with the shadowOnlyFlag the lowest quality model is set to be used only for shadow rendering.
So, what I did is I just turned on the shadowOnlyFlag for all the lower quality models, and left only the highest quality model to be used for normal rendering.
RANDOM INFO
Nocturne and other Blair Witch games seem to use the highest quality models all the time by default, so it is strange that this one was different.
Svetlana is by far the most detailed character in the game made of 1028 vertices (compared to Doc with only 598 and Stranger with 696 vertices) and has higher resolution textures. That model was probably already been used in early prototypes of Bloodrayne, before this game was even finished.
very good! thanks
Doesn't work for me, probably because I have polish version
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Nocturne
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Can't mount ENG_DB.POD: File not found
File: podmain.cpp
Line: 69
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OK
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Ok, it works, after I change ENG_DB.POD to POL_DB.POD in pod.ini
Thanks for writing a solution.
Hay, I have a Problem:
When i Try to start the game, i get the Message, that "podmain.cpp" is missing at Line 69.
Maybe someone can help.
Anyway: Thank you very much for this cool Mod!
Does that happen with or without using the mod ?
Hay! That's a really fast answer!
That only happens when the Mod is installed. Without, the Game runs Fine.
The above user "Rororo" also mentioned the same file and line 69, but it was a different error. Are you sure it says podmain.cpp is missing, not something else like above ? Maybe different versions of game use slightly different files, so it makes problems, I don't know.
Maybe it would help if you install the game somewhere else, for example in c:\Games, instead of in Program Files. Sometimes Windows causes problems with old games and doesn't allow them to access files there. I can't think of anything better.
Different Version could be it.
I Tried already to install it somewhere else.
Thank you for your Help.
I am Happy, it Works for others 😊.
If i find a solution, i will give an Update!
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