This version fixes the crash caused by the Galil ARM in 7.62mm, alters some bullet impact sounds, and adds the Beretta M12-S2 in a sound suppressed version.
Black Bag is a weapons mod being created for Black Ops 2.0 (which runs on the Rogue Spear: Black Thorn engine). It aims to improve weapon reloading and firing sound effects (already completed), create new AI capabilities (like throwing grenades or suicide bombing, already in the mod, or carrying non-weapon objects until confronted by RAINBOW), improve accuracy and recoil modeling, and implement NATO 3.5 ammo types (already completed), all for a more realistic playing game. Weapons will also be added.
Extract the .zip file to your Mods folder and activate Black Bag in the Mods Menu, giving it priority in the Options > Mods menu. You may need to delete any previous installations of Black Bag, depending on how you install the newer version.
Your file hierarchy should look something like this:
Rainbow Six Black Ops
--mods
----Black Bag
------actor
------bitmap
------kit
------model
------NATO3 Manual (has information about NATO ammo types)
------sound
------text
------texture
------workspace
------actors.txt (beginning research for customizing tangos for each mission scenario)
------cartridge-interchange.txt (information on alternative calibers that can be fed into some firearms...RESEARCH and ask an expert for advice before trying it in real life!)
------ModContents.txt
------NATO3 Information.txt (information about peculiarities of the NATO mod and background on the team that made it)
------ReadMe.txt
------ToDoList.txt (reminders for work I intend to do)
This mod may not work with Rogue Spear or Urban Operations, as it has not been tested and some of the files reference files found in the Korean "Take Down" version of Rogue Spear.
Black Bag uses NATO 3.5's accuracy and recoil modeling for pistols and LWM 6's accuracy and recoil modeling for longer firearms. It also uses NATO 3.5's ammo types for player weapons. (There is presently a problem with assigning these ammo types to tango weapons. I believe it will be possible, but it will require work.)
Black Bag may also use user-interface graphics from other mods for weapons and equipment because I don't presently have the skill or desire to install and use the software that would be required to make my own. I will attempt to credit those mods when I do.
It might be possible to use this mod in competitive gameplay. Please share any video of attempts to do so, especially if it is amusing.
There are some alternate recordings included. You can swap them out by backing up the original file and then renaming the alternate to the default filename (referenced in the weapon's .kit file). There are numerous sound effects that I am not completely satisfied with, so I'll be keeping my ear out for replacement sounds for those.
--TacShooter #3427 on Twitch and YouTube
IN MEMORY OF MY FATHER, CONSISTENTLY MY BEST FRIEND AND GUIDE IN LIFE, WHO WAS A COMPLETIONIST WHO DID NOT LIKE TO BE TOLD HE WASN'T ABLE TO ACCOMPLISH SOMETHING AND DELIGHTED IN PROVING HIS NAY-SAYERS WRONG. HE COMPLETED ALMOST ALL OF THE RAINBOW SIX AND ROGUE SPEAR MISSIONS ON THE HARDEST DIFFICULTY WITH NO LOSS OF TEAM MEMBERS AND WOULD RUN THROUGH THE MET OVER AND OVER SHAVING SECONDS OFF OF HIS TIME. I WISH HE WERE HERE TO ENJOY THE INNOVATIONS I HAVE BROUGHT TO THIS GAME, WHICH WAS THE BIGGEST BONDING EXPERIENCE WE ENJOYED SINCE I WAS A CHILD. I WOULD LIKE TO BELIEVE HE IS GUIDING MY MIND AND MY HANDS IN THE DEVELOPMENT OF THIS MOD, BUT WHO CAN SAY? ARE WE LIVING IN A SIMULATION PLAYING SIMULATIONS? I CAN ONLY HOPE WE'LL PLAY MULTIPLAYER ROGUE SPEAR AGAIN ONE AEON.