so beta shaders uses new parallax occlusion mapping ,blom ,Dynamic Depth of Field ,Sun Shafts ,Screen Space Ambient Occlusion (SSAO) and more [ƉƐϼД - Sam25X]
New One
The source code is proof enough. Everyone could have a look into those files and see who the original authors are. It's pretty obvious. Maybe you should point out what YOU actually did and what others did to avoid misunderstanding.
You didn't make this, you're taking credit for the shaders from here: Moddb.com
???
I do not know what you mean...
you think that those are not my shaders ):
what's your proof? or think that you envy that they are better
The source code is proof enough. Everyone could have a look into those files and see who the original authors are. It's pretty obvious. Maybe you should point out what YOU actually did and what others did to avoid misunderstanding.
Its just a Shaders config file...
lol dont listen to them lol mods are mods to me I just want to play them and give credit to everyone XD
@Uncle.Yar.: If you are a mod USER/PLAYER, you don't have to care about credits at all.
However, if you were a mod DEVELOPER you'd surely care who uses your code and claims it is his own work!