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Alien Side Mods v3.1 by Phobos, first released in 2010, reuploaded to moddb

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Alien Side Mods v3.1
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[FC]Phobos Author
[FC]Phobos - - 199 comments

come on wsa30h troll you still have to plagiarize this one too

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wsa30h
wsa30h - - 138 comments

i am not plagiarizing anything you are just jealous that my version works plus it was free released assets by physchofred.

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[FC]Phobos Author
[FC]Phobos - - 199 comments

False, check the release dates, you're the one jealous that mine works. Mine was uploaded 1 week before, and is properly added to game shell, not a stupid addon.

The assets were free by fred yeah, but u clearly got mad that I posted it here. How could I be jealous when I released mine one week before you? Nice logical fallacy. Also yours doesn't work, I added tons of features and discovered crash fix. Not to mention, I patched the map in 2019, and released it 1 year later. But ok, keep thanking phantroll for all of my mods u cant yet figure out how to plagiarize. And keep pretending that Anydertroll built zerofront lol!

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[FC]Phobos Author
[FC]Phobos - - 199 comments

Everyone knows I discovered the fix for Geonosis. Keep discrediting me for the terrain save workaround bc you're jealous. I made the map playable, not you. Posers wish i was jealous of them, rofl, as they continue to plagiarize my mods/ports/tools etc.

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wsa30h
wsa30h - - 138 comments

actually i redone the whole map using the free released assets i would have no interest in plagiarizing any of your so called great mods and i dont care who made swbf spy that doesent matter to me as i dont even use it calling everyone a troll wont help maybe if you were more friendly we could have had a chat but clearly not.

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[FC]Phobos Author
[FC]Phobos - - 199 comments

ur actions speak otherwise and like I said I have no concern for your 'mods' and I already patched this map 1 year ago and made it 100% functional and will continue improving it once i finish the other updates to zerofront. and yeah its a great mod, you said so yourself when erroneously crediting Anydertroll for the shell.lvl. Also I havent called everyone a troll, only those who misrepresented the facts. SWBF had many great contributors in the past no longer active [FC]Fate, [FC]Wolf, and others. Maybe i dont care to chat with fakes who just want to discredit my creations and 'just happen' to release the same thing 1 week after I do, ur not the first to do that. I doubt you actually fixed the dockring model in XSI but i dont care. I discovered the terrain cutter bugfix and made tons of other improvements to the map, and there's more planned in future updates. I also created the campaign builder kit, not phantroll. It took him 7 years just to figure out how to reverse some of my shell scripts.

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wsa30h
wsa30h - - 138 comments

guess you didnt understand sarcasm about the great mod part i didnt fix the docking rig i simply removed the terraincutter and i didnt use your geonosis prototype map the terrain is horrible on it. on top of that i actually fixed the tunnel. besides i have no interest in fighting with you or anyone else so goodbye.

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[FC]Phobos Author
[FC]Phobos - - 199 comments

No I understood your contradiction. Worship Anydertroll more, he can't even mod shell, just spams his fakespy logo over my mods! You failed to see that I put quotes around 'mods' because you don't even know what you're doing. I tried your version btw it crashed and the FPS was terrible compared to mine also the AI had no direction paths. I actually added proper pathing like the regular stock maps have, hintnodes, etc. All you did was make 2 changes that I haven't got to yet due to working on more important maps. The terrain and tunnel are being improved and when I get to those parts, they'll also be better than your 'attempts'. I used the stock Geo terrain so great job insulting the Pandemic devs. Your terrain is actually worse and overcolored, very distracting. You also don't have AI pathing for the tunnel or hintnodes, so no you didn't fix it. Failed attempt lol. The list of additions I'm adding also way bigger than yours. Who puts stock maps in the AddOn folder lol

Anyway I don't care to fight either, I just expose plagiarism of my contributions when I see it. Also, you just admitted you copied my removal of terrain cutter fix. Which I already knew. You clearly want to pretend ZeroFront is your mod project, have fun with being a poser. Meanwhile I'll keep actually building the real ZeroFront mod and porting maps properly, and releasing more tutorials and mod tools for the SWBF community, as I've been doing since 2009. Also, my maps work online in SWBFspy.

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wsa30h
wsa30h - - 138 comments

so if in theory i copied your terrain fix which i didnt since i had to use xsi to remove the terrain cutter but hypothetically if i asked can i use your fix you wouldn't say i plagiarized ?

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[FC]Phobos Author
[FC]Phobos - - 199 comments

Funny, I wonder how you even knew which model had a bugged terrain cutter that needed to be removed in XSI, considering I discovered that and mentioned in March 2019 how fred's readme was totally wrong about what was causing the crash on Geonosis.

No, when others credit me for things I've built or discovered, then there's no reason to see it as plagiarism. Since you're supposedly using XSI, then you wouldn't need to use my hotfix method. But you still would've had to know what model to patch.

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wsa30h
wsa30h - - 138 comments

ok one thing i can admit i looked trough your post where you said you removed the terrain cutter effect so i went into xsi and did the same the reason i decided to make the map even though you where working on your own version was because the map looked good so i wanted to complete it and not have to wait for someone else to do it. also yes the fps does drop but is far from terrible and the map doesn't crash as far as i know i had lots of people test it so if it crashes am unaware. and to say it is terrible is an insult you could have just said it needs a bit of work i am open to criticism and welcome suggestions. either way i dont wish to fight with you or anyone else so if it makes you happy i will add you in the credits of the map for the terrain cutter fix which i didn't fix but just removed the terrain cutter effect. also i did want to say that i seen your zero front campaign mod and other parts of the mod and that does look good so best of luck with it and lets forget about this incident.

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[FC]Phobos Author
[FC]Phobos - - 199 comments

Alright yeah thats fine. I insulted your version because you were insulting mine, basically the parts I chose to skip over for now, like the terrain. I clearly chose to release an unfinished version that was playable because some noob named Isaac kept begging for it -- so I posted my 2019 demo rather than wait several weeks/months until I decided to get around to finishing the map with all intended features. It doesn't bother me that you chose to work on those other parts, if you really wanted them playable that much sooner then you have every right to put in the work like anyone else could. My terrain is fine and easy on the eyes actually. But at least you can admit you were able to patch the map because of the find I made. Which I only found after seeing that psych0fred was wrong (he sometimes is) about what caused the crash, and spent many hours testing for a solution. I don't know of any other SWBF maps or assets with "bugged terrain cutters" so this was a very counter-intuitive find. One of my goals for ZeroFront is to restore all the old demo maps from the XBOX and PS2 version. You don't have to add me to the credits if you don't want to, just admitting that the hotfix I found enabled you to patch the map (though you used XSI instead of ZeroEditor to achieve the same effect) is good enough, thanks. I'm sure the map will be improved more in the future too.

I revoke my comment of calling you a plagiarist troll since I do not see any hostility from you now. If you want suggestions I would say post your SKY file here and I can recommend you make changes like I did for NOTLD map to release 2 world versions, one with high graphics and lower FPS and then a lower graphics one that gets higher FPS on old gaming systems. The SKY file controls alot of FPS the MIDRANGE especailly. Anyway I'm glad you like the ZeroFront previews and I am willing to move past this too. I have yet to try your latest mods, but if you get stuck or need help with anything let me know and I'll offer what advice I can. I also recommend you download SPtest but note that certain types of bugs it wont log such as bugged models. I have modded custom eras and custom campaigns, and working on a custom galactic conquest.

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wsa30h
wsa30h - - 138 comments

thanks i added a note saying you discovered the fix for the bugged terrain cutter. also am not working on my version of the map but when i get back to it i will post it here. actually it might be better if i join your website so i dont clog up your page pages with the sky file. it seems me and you have similar ideas as i am working on custom campaigns and eras too mostly cross era which is my favorite.

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[FC]Phobos Author
[FC]Phobos - - 199 comments

Ok thanks. I think maybe I had you banned from before but I'll remove it soon. If you want to PM me here or my site or post a SKY on Pastebin that works. Campaign mods are great especially adding unique mission breifings voiceovers and cutscesne between mission. There are plans to extend the stock campaign also. I've scripted many cross-era missions, rebels vs clones on Bespin for instance, and for stock eras also 10 unit spawn so that there's true fairsides, GCW has all the rebel and empire units on one team vs all empire and rebel units on the other on stock maps. CW and the others are next.

I've just added a new feature to ZF of "cross-era cross-map randomizer". Right now I'm using 5 eras GCW CW, Alien Wars, Diablo, Walking Dead (all still under development) and there is a page on the shell where you click a button, and its like deathmatch from TWDBF but randomizes ALL the stock factiosn (including native units like geonisians) on all the stock maps, including all the new ported ones like from BF2. Some maps have 2, 3 or more teams spawn. So you click that mode, and there are hundreds, thousand of possible unique battles. You might spawn as a group of stormtroopers and ewoks on yavin IV and have to fight zombies, or droidekas vs gladiators on Mustafar, or National Guard units vs Sith knights vs Wookiees on Felucia, etc. Some battles are imbalanced but yea Cross-Era mod is fun.

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wsa30h
wsa30h - - 138 comments

sure that sounds like it will be fun i like that idea thats epic

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