Description

This is a tutorial for how to add your own special assets to existing CoH models, without having to animate or breaking their animations. This shows the whole progress from, modeling to UV mapping and then the final codding within OE and Mod studio. I sincerely hope this helps people out. When I am doing the code in Mod Studio it is: "Accessories\\Cutter\\Cutter", - it was different in the movie.

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Adding assets to CoH models
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Wulfburk12
Wulfburk12 - - 1,886 comments

nice, all those Tutos must be helping lots of modders :)

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Darkbladecr Author
Darkbladecr - - 1,039 comments

hehe you have no idea :)

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Duzean
Duzean - - 9 comments

Would this be like adding a thompson to a rifleman squad or would i need to use something else

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Darkbladecr Author
Darkbladecr - - 1,039 comments

no you do that with corsix mod studio,
This is literally custom things, mainly vehicle attachments or building additions

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woodstock:)
woodstock:) - - 13 comments

can you do a double barreled gun on a tank with this?

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Darkbladecr Author
Darkbladecr - - 1,039 comments

not really this tutorial is mainly for static object additions. If you want to add dynamic things like turret additions, or infantry additions you will need to import the skeleton structures and link your additions to the necessary rig:
Forums.relicnews.com!

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[TGW1918]Cireva
[TGW1918]Cireva - - 239 comments

this also works for infantry? like adding bags or sth?

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