HotOR is a modification for Knights of the Old Republic 2:TSL.
This will basically add around 40 new painstakingly crafted lightsaber models to the game, as well as new quests for the lightsabers, add a new Jedi NPC to your party list of available party members, complete with dialogs and is masterfully voiced by Zhaboka. Also it adds new Jedi robe skins that were done by both Darth_Deadman and Darth Darkus. There is also the addition of new skins contributed by Dak Drexl.
Installation of TSLRCM 1.7 mod is required prior to using this mod.
HotOR 1.6
I recommend that HotOR be installed LAST after TSLRCM 1.7, TSLRCM 1.7 Fix, then any content and textures mods.
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There are ALOT of changes this time, refer to the list below. Iacen Konn has been made part of the mod, he will replace G0T0 for most of the game, you can recruit him on Nar Shaddaa. Iacen is masterfully voiced by the great Zhaboka!I added a check/destroy command in k_003EBO_enter.ncs and a_next_scene.ncs so he won't have multiple models inside the EH, and so any G0T0 dialogs with Bao-Dur won't come up until after Iacen has left the party. He has been added in as a normal party member in most cases, and he has been added to almost all the cutscenes and party dialogs. The only thing you can't do is have him as a party member when you are doing the Mandalorian Battle Circle quest on Dxun. If you have him then, he won't be readded to the party which will "break" him, you'd have to add him manually and then he will stop talking to you and never be the same after that. Just remove him from the party before you start that quest. I set Iacen to leave the party once all the Jedi Masters have been found or killed ( which is different from the original way I had it - originally he left the party after you had been to G0T0's ship, but I wasn't happy with that. I wanted him to replace G0T0, who I think is the most worthless character in TSL). G0T0 will automatically be readded to the party when Iacen leaves or you kill him. Iacen will teach the Exile three feats depending on class, I spread them out so they come up at 12th, 15th, and 18th levels. On a side note, if you are in the ship and want to change his inventory, scroll backwards (left), not forwards (right). Not sure why exactly, but I figure it has something to do with him not having his own constant. Another thing - if playing dark side, you should hold off on his prestige class until you've "turned him to the dark side". But I didn't make that a hard thing to do, so..I have also completely changed the Lightsaber Quest, Bao-Dur has nothing to do with it now, it is now completable at the workbench, rather than having Bao-Dur build it for you. Why would he? You're a Jedi! All the journal entries for the Lightsaber Quest have been modified. I would like to thank Markus Ramikin for letting me use his edited "Workbench Crystal Attunement" 1.2 .dlg file which I used to add my new entries to, so that the two mods will remain compatible. You must install his script into override for it to work. This will mean that this mod and HH's No Lightsaber Quest mod are incompatible.I've done some "restoration content" myself with Bao-Dur's new armor building dialog. While looking for VO's to splice for the new baosaber dialog, I discovered the apparent non-use of dialogs about him having armor, so I got to rebuilding his armor dialog with the VO's I found and made a quest out of it. The quest parts are on Dantooine, and the node comes up when Bao-Dur is 2nd level Jedi. Edited the dialog to have him walk to workbench. Then, of course, I've pretty much remodeled every saber in the mod to be high-poly 10 sided masterpieces instead of the old 8 sided low-poly pieces of crap I was making before. I have integrated the stuff from the 1.5.1 Update, and removed the Randomsabers 4 Pack, since I released an update to that mod seperately. I removed the Arwen Shaar double-saber, but I'm sure no one will miss it. And now instead of the standard Grey Jedi Robe on Hui Feng's corpse you will get a grey colored Armored Robe. Dak Drexl has generously contributed skins from his Skin Pack, and Deadman contributed his MasterRobes mod, for which I am very grateful to both of these guys for. These were two texture mods that I thought were essential to include as I think they nail down the look of HotOR. From Deadman, I used the model fixes he made for his 1.5 version, but used the textures from the original 1.0 version. Darth Darkus' Armored Robes mod is still included, I changed them around a little bit again, and reskinned the grey royal guard one to be the "Sith Apprentice Armored Robe".It's back to basics for the Exile's hilts this time, I didn't like the way it looked in 1.5, but I think I got it to where I like it. Also, I edited the Exile hilt uti's so all those hilt models will use the same texture. And now each color of hilt have different properties. I restricted all the party members saber building dialogs to the Ebon Hawk and made them either walk or jump to the workbench to build their sabers.Sion has a new hilt I am uber proud of, "The Acheron" which is a RandomSaber.com hilt, I made it 12 sided and it is 4891 polys - and the rest of the remodeled hilts in this version I am very proud of too, they are all improved upon greatly. My thanks to Crixler for his help on Nihilus' black core saber blade, though I decided *not* to use it because of the texture issues involved.I have removed the default replacement hilts from HotOR, as the mod is getting too big. So in total, 26 sabers have been removed. (the 18 defaults + 8 others) But two new ones have been added. I made a compatibilty patch for VP's VisasUnmasked! mod, which is included. Drop my script into your override folder and let it overwrite his.650DAN has been revised too, now if you click on the dead master, you get their individual saber, and I fixed the Masters static animations in the 650Jedi dialog. I have also added the ability to choose whether you get either Mira or Hanharr in the party, if you are playing dark side and don't want that stupid howling wookie in the party, just say "I don't need help from some animal". Then you can scare him into staying away.In the Citadel Station Med Bay I made a new quest where you may get a new lightsaber hilt, The Samaritan. And also I "restored" Dustil Onasi to the tomb of Ludo Kressh, (sorry for my poor voiceovers..but Zhaboka was already doing Iacen, and I didn't want pile more work on him. I did them the best I could with the worst microphone in existence. All in all, I think this version of HotOR represents everything I've learned about modding.
-QDJ
i tried installing this mod after the restored content and i got 27 warning messages telling me that certain files already exist in the
override folder.
What mods do you have installed NIKI187?
If you have just TSLRCM and HotOR, just go into your overwrite folder, delete the files causing the warning messages, then install the mod again.
If you have other mods installed, you will have to decide which ones you would rather have.
Can you please make it compatible with the last version of the TSLRCM 1.83 which I think in the final version.
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Update plz? Pretty plz?
Edit:
Oh wow, such necro!
My bad!
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