This is a scripted Tiberium Garden III map and the original intension was to give AI enemies intenser acting and a better sense of classic 'Attack and Defend' RTS scenario.
Superweapons are disabled as every nation invovled has agreed;
Instead, civil technologies such as EMP and Mutant Lab are implemented as the substitution of the non-superweapon concordant;
I often played CNCs with a friend so this map was tested mainly in the scenario of two players taking the bottom two positions of Tiberium Garden III against the top three positions primarily for artificial intelligence;
Hence, it is suggested as a 2V3 map between human and AI;
The map works better and more compatible under 'Kane's Wrath Unofficial Patch 1.04'. Therefore, players are suggested to use the MOD otherwise may miss some newly developed technologies.