A group of adventurous designers who want to start the next space-race in the game design industry. Multiple projects and systems are currently in the works, but major debut, Dimension Nexus Adventures, is poised to bring features into gaming that have never before been seen!

Add job Report Shader Coder at Heresy Game Design

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere for now / Seattle, WA.

Posted by Indiedb.com on

This position is a strange one. We have in our possession shaders which are in the wrong language. We need someone not only to produce the shaders for our game, but who can in the start can convert the older shaders to something we can use.

Knowledge Needed:
Unity 4.0
C#
C++
How to make C++ shader files work in Unity.

Expected Workload:
Were in a crunch-time mode right now. Most of us are working 9 to 5 jobs until we are funded. So any time you can spare.

Location: Seattle, WA

Relocation:
An advance of one month pay may be provided for moving expenses. Once we are funded, it will take us a while to do the internal build-out of the studio. Students will not be required to move until their coursework is finished, however any pay rates and advances may be limited until relocation occurs.

Pay: After funding pay is $20/hr, D.O.E. or proven work may be higher.

5/7/2013 update: 1 position still available.

To Apply

Send a resume to CEO@heresygamedesign.com

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