We are the developers of the Modern Combat mod for Relic's Company of Heroes.

Report abuse Company of Heroes Modding Setup
Filename
CoH_Modding_Setup.rar
Type
SDK
Uploader
Darkbladecr
Date
Jul 17th, 2009
Size
42.67mb (44,741,486 bytes)
Downloads
11,271 (3 today)
Embed Button
Mirrors
Download now
Description

---------------------- Company of Heroes Modding Setup ---------------------- This package will install all the CoH Modding tools needed to sucessfully create your own mod, this can be as little as editing some stats or making a total conversion. Even if you have these tools correctly setup this is still worth using as you will be able to uninstall the modding tools with an easy uninstaller instead of having to independently deleting each folder. The "New Mod Setup.bat" is also very usefull for setting up new mods to work in-game! --IMPORTANT-- Although if you already have your pipeline properly setup move it to your desktop or somewhere safe and then after installing this just add in your mod at the bottom. This package will install the following tools: -:: Corsix's ModStudio 0.5.6 -:: Relic Burner (BurnerGUI) -:: Relic 3D Max Model Exporter - for 3D Max 7 & 8 ONLY


The package will also create a new mod ready to work with. The mod is called 'First_Mod'. The pipeline and .burn files are already setup to deal with the mod. When the installer is done you will have a folder on your desktop called "CoH Modding Setup - Finalization". Open it and run the program ModelExportInstall.exe with administrative rights.

However if you have already started working on a mod or want to make a new one there are a few steps you must take:

I suggest using the step-by-step program called "New Mod Setup.bat" located on your Desktop
---RUN IT WITH ADMINISTRATIVE RIGHTS OR IT WILL NOT WORK---

-------------------------------------------
Instructions to making a new Mod
-------------------------------------------

1. Open Corsix's ModStudio and press create new mod, then just follow the instructions

2. The go to your (CoH root folder: C:\Program Files\THQ\Company of Heroes) and then open your mod's.module file with notepad, and delete all the code.

3. Open the First_Mod.module and copy all the code and paste into your mod's.module file. Then hit [CTRL + H] then:

Find what: First_Mod
Replace with: Mod's name

4. Open pipeline.ini (in your CoH root folder) with Notepad, look at the bottom of the file and there is some instructions on what to do with the code. You need to copy, paste the [project:First_Mod] and then just alter the name to your mod's name.

5. Copy the folder Mod_Template to your Desktop. Then change the name of each folder that says Mod Name to the name of your mod.

6. Open _default.burn in [Mod_Template\DataGeneric\Mod Name] then press [CTRL + H] then:

Find what: First_Mod
Replace with: Mod's name

7. After saving that copy the three folders in Mod_Template [DataSrc, DataGeneric, IntDataSrc] and paste them into to your CoH Root folder, and allow the folders to merge.

8. Then open the _default.burn in your DataGeneric folder and copy paste the last 4 lines to the bottom and change 'First_Mod' to the name of your mod. These lines:

burn_projects.First_Mod = {
project = [[First_Mod]],
burnerPath = [[Tools\Bin]],
}

And now you should have everything setup for you new mod!

-::Final Notes::-
I suggest you also download the Community Object Editor tool from here:
Forums.relicnews.com
Then you will have all the tools currently available for modding CoH.

============================================================================
Created by,
Darkbladecr

----------------------------------------------------------------------------
Acknowledgements

Relic & THQ - For the game, and releasing/helping with the tools
Corsix - For the Mod Studio, Burner Tools and Model Exporter
Fneep - For the Model Exporter
Cel├ęstial - For updating the Mod Studio

Preview Image
Company of Heroes Modding Setup
Post comment Comments
Darkbladecr Author
Darkbladecr Jul 17 2009, 6:54am says:

IMPORTANT IF YOUR CoH IS NOT INSTALLED IN C:\Program Files\THQ\Company of Heroes the "New Mod Setup.bat' WILL NOT WORK!!!!

However the manual way will work! Hope this helps people out!

+1 vote   reply to comment
Akalonor
Akalonor Jun 14 2010, 10:11pm replied:

what is the Manual way ?, my Coh is in Program Files (x86), so It won't work .

+1 vote     reply to comment
LeoPhone
LeoPhone Jun 18 2010, 5:41pm replied:

Darkbladecr,
You said 1st edit New Mod Setup if ur directory is not the standard one, but now you say in your latest message that the new mod setup wont work at all!

which one is it now? can i make a mod with directory C:\Program Files (x86)\THQ\Company of Heroes?

anyway, my main problem is that when i run the new mod setup, it gives me an empty first_mod.module so thers nothing for me to copy paste.

+1 vote     reply to comment
LeoPhone
LeoPhone Jun 18 2010, 6:08pm replied:

Ok, i got it fixed.
Reinstalled the setup inside C:\Program Files (x86)\THQ\Company of Heroes
then loaded first_mod.module that was already there.

then i changed some basic values of ebps/races/allies/soldiers/engineer.rgd.
i gave him double the sight and double the speed and pressed save. but when i go to play -> play in coh/OF there are no changes!
plz help.

+1 vote     reply to comment
LeoPhone
LeoPhone Jun 18 2010, 7:50pm replied:

got it working

had to launch the game via shortcut with -mod 'mymod' added instead of via crosix.

+1 vote     reply to comment
aidas2
aidas2 Jul 17 2009, 9:31am says:

Doesnt Corsix do the job pretty well? or is this even easier?

+1 vote     reply to comment
Darkbladecr Author
Darkbladecr Jul 17 2009, 12:26pm says:

This is a lot easier, and it automates the process for all the tools, and the pipeliner is outdated... However this is error free unlike the manual stuff you may do trying to get the model exporter setup...

+1 vote   reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jul 17 2009, 1:25pm says:

Hey, I'm really interested and want to dowload this, but will it work with a Steam version of CoH? Obviously the directory is different.

And is it compatible with all CoH games?

Thanks.

+3 votes   reply to comment
Iron_Golem
Iron_Golem Jul 23 2009, 4:28am says:

ill try this out, ive always wanted to fiddle with some values ie. Buffing the Grenider Grenade. Does this only work with a specific patch or can it work with all versions. Mine is at 2.301 atm.

+1 vote     reply to comment
Darkbladecr Author
Darkbladecr Jul 23 2009, 5:10am says:

This works with all versions however you cannot change Relic's files because the RGM and RGA files cannot be unburnt, however you can use this to get your own models ingame with animations and FX. I will be posting a tutorial shortly ;)

+1 vote   reply to comment
aidas2
aidas2 Jul 26 2009, 6:12am says:

is there any tutorial on putting new infantry weapons ingame?

+1 vote     reply to comment
Darkbladecr Author
Darkbladecr Jul 26 2009, 9:48am replied:

so far only Eastern Front knows how to get custom weapons and soldiers ingame, but they are not releasing any details until their mod is complete...

+1 vote   reply to comment
aidas2
aidas2 Aug 22 2009, 4:39am replied:

too bad :/

+1 vote     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Jan 14 2010, 5:42am says:

Hi guys. I downloaded everything and installed it all, but I can't find the First_Mod file, no matter where I look. There's no folder anywhere on my computer called "First_Mod". Need a bit of help, cause I'm stuck without that file.

Also, when copy/pasting text from "pipeline.ini", the instructions are a bit vague on exactly what code I need to copy into my mod's module file.

And last of all, how do I actually make my mod playable? I realise that Corsix let's the user jump into a CoH game with their mod active, but what about after everything is finalised?

Thanks.

+1 vote   reply to comment
Darkbladecr Author
Darkbladecr Jan 15 2010, 12:25pm replied:

re-install but this time direct the installer to your CoH root. Also to play your mod copy your CoH shortcut and add: -dev -mod MODNAME at the end.
For example:

"F:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -dev -mod First_Mod

+2 votes   reply to comment
Dinosaur378
Dinosaur378 Sep 3 2010, 4:55pm says:

Hi guys,I had a problem with the relic burner,when I try to burn a folder,
it says "file/folder must be within a registered Data Generic"Can anyone help me??

Thanks for your time.

+1 vote     reply to comment
Dinosaur378
Dinosaur378 Sep 9 2010, 7:26pm replied:

Problem solved,I find how to fix it at relic forums...

+1 vote     reply to comment
jalle4554
jalle4554 Jan 8 2011, 2:32pm says:

please help me

+1 vote     reply to comment
Darkbladecr Author
Darkbladecr Jan 26 2011, 6:08pm replied:

If you need help you should post here:
Forums.relicnews.com

+1 vote   reply to comment
swelund
swelund Feb 17 2011, 4:25pm says:

can you make just one map with these tools?

+1 vote     reply to comment
polaris420
polaris420 Jun 27 2011, 1:06pm says:

I dont get my mod file in my root folder

+1 vote     reply to comment
NinjaAurorin
NinjaAurorin Oct 13 2011, 6:38am says:

Hello Darkbladecr,

I'm very new here and awed (for sure) by your project on COH:MC MOD. Unsurprisingly, I suddenly having my own MOD idea.

Basically, I having this idea to add modern ninja team (GI Joe stuff) and other personal imaginations into a self made COH MOD. Again, I'm just trying here. I know, it ain't as easy as it being imagined. My 3D skill is too lame compared to anyone here ;)

In short, my first step is halted due to unable to download this SDK of yours. Would you mind to re-check the links? Thanks a heap in advance.

+1 vote     reply to comment
robertsor
robertsor Apr 12 2014, 7:58am says:

GUYS I GO ERROR WHEN I RUN MOD STUDIO THAT MY MSVCP.DLL IS MISSION FROM MY COMPUTER HOW TO I FIX THAT I TRY TO REINSTALL BUT STILL DOESNT WORK PLS HELP ME. THANK YOU!

+1 vote     reply to comment
malmborgaj
malmborgaj Jul 7 2014, 9:38am replied:

What did you do to fix this?

+1 vote     reply to comment
robertsor
robertsor Apr 12 2014, 8:39am says:

GUYS I FIX THAT BUT I DONT UNDERSTOOD THE 4 STEP I DONT UNDERSTOOD WHAT I NEED TO DO IN PIPELINI.INI PLS HELP ME.

+1 vote     reply to comment
robertsor
robertsor Apr 12 2014, 9:25am says:

Guys i made a mod but when i want play it i dont see any change pls help me. Thank you!!!

+1 vote     reply to comment
sniper345
sniper345 Jul 30 2014, 12:42am says:

hi all, I've been modifying the coh tov and have come to a standstill and I do not get how to change the damage caused by weapons, if you could guide me a bit, could break the deadlock, my mod is a bit ambitious but as I'm working I just take a long time to make changes and corrections, but I hope one day to finish it and upload it to this page for you to try all the followers of this fantastic game. I I thank you in advance.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Dec 4, 2007
Privacy
Public
Subscription
Invitation only
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
eab5103b09acdd554809388e0ac309df
Related Groups
CoH: Modern Combat Developers
CoH: Modern Combat Developers Developer & Publisher with 7 members